Excerpt: Worms A Space Oddity on the Nintendo Wii is a bit of an oddity. The Worms franchise has been around for awhile, but it is still a difficult franchise to put in a box. It is part puzzle, part strategy, and part action war video game. Players have worms, and objectives (like kill all the enemy worms), a timer to perform actions, and a set number of weapons that can be used on a particular screen. Turns are taken back and forth until the objective is reached.
Conclusion: Unless you're a long-time Worms fan and really love the franchise, you should probably take a pass on A Space Oddity. The game gets the controls right, and it's to be commended for that; too many times a game is ruined by tacked-on Wii controls, but such is not the case with A Space Oddity. What it has in control, however, it lacks in depth and replayability.
Summary: It's hard to believe that the Worms series began well over a decade ago, but its popularity has seen the games appear across most of the major gaming platforms since. Worms: A Space Oddity brings most of the fun of worm-battling to the Nintendo Wii, marrying Worms' traditional 2D gameplay to a particularly clever control system. Worms: A Space Oddity, like the vast majority of games in the franchise, involves turn-based fights between up to four teams of worms.
Pros: Creative use of the Wii Remote, Good variety of gameplay modes, Multiplayer battles are great fun
Cons: No online multiplayer, Limited selection of weapons, Camera control can be frustrating
Summary: THQ's Worms: A Space Oddity is the newest iteration of the humorous turn-based strategy game, marking the franchise debut on the Wii with a fresh visual style, new environmental settings, intuitive controls and even more customization options.