Excerpt: Worms A Space Oddity on the Nintendo Wii is a bit of an oddity. The Worms franchise has been around for awhile, but it is still a difficult franchise to put in a box. It is part puzzle, part strategy, and part action war video game. Players have worms, and objectives (like kill all the enemy worms), a timer to perform actions, and a set number of weapons that can be used on a particular screen. Turns are taken back and forth until the objective is reached.
Conclusion: Unless you're a long-time Worms fan and really love the franchise, you should probably take a pass on A Space Oddity. The game gets the controls right, and it's to be commended for that; too many times a game is ruined by tacked-on Wii controls, but such is not the case with A Space Oddity. What it has in control, however, it lacks in depth and replayability.
Excerpt: I thought I knew what to expect when I first played Worms: A Space Oddity for the Wii. Take a team of worms, throw in some serious (and not-so-serious) firepower, add an opposing team of similarly homicidal worms, and let nature take its course, right? Well, sort of. There are still worms that need killin?
Summary: THQ's Worms: A Space Oddity is the newest iteration of the humorous turn-based strategy game, marking the franchise debut on the Wii with a fresh visual style, new environmental settings, intuitive controls and even more customization options.