Summary: If you've ever wondered how we arrive at our review scores, prepare to be amazed. As a reviewer, I only have one rule of thumb: much like I give kudos to any president who doesn't bring about a nuclear Armageddon (that's right, everyone before FDR and Truman pretty much gets a pass), I try to award...
Pros: The game didn't jump out of the box and kill me.
Cons: The game didn't jump out of the box and kill me.
Excerpt: Most of us are used to decent quality Wii games ruined by a developer's compulsion to include over the top Wii-mote controls that make for great adverts, but seriously hamper the pleasure of playing the game.
Excerpt: The controls actually hide a major problem. To expose it, try the following: Grab a cellphone, a mouse, a pencil – doesn’t really matter. Just hold it like you would a remote. Now, point it at your monitor. Congrats! You are now flying level. Now it’s time to dive - point directly at the floor.
Excerpt: Genre: Arcade Flight Publisher: Konami Developer: Hudson Release Date: March 23, 2007 I realize that the entire market strategy for Nintendo these days has been "games for non-gamers," but I must admit that it's taking me some time getting used to the format shift.
a visual standpoint, Wing Island looks decent and does a good job in
presenting itself. It runs at a fairly decent framerate and its generally
sunny disposition seeps through to the light-hearted cut-scenes.
Excerpt: It�s always a shame when a game has just enough going for it that you can tell that it could have been quite a bit of fun with a little more work. Such is the case with Wing Island, a Wii title from Hudson and Konami that features nice controls, but little else.