Excerpt: Wing Island was one of the first games shown off at E3 2006's media briefing revealing just how the Wii Remote would allow gamers a new level of control by demonstrating how a simple airplane could be piloted with simple twists and turns of the wrist. Since then, however, the game hasn't had much hype or marketing going into its March 2007 release.
Excerpt: Most of us are used to decent quality Wii games ruined by a developer's compulsion to include over the top Wii-mote controls that make for great adverts, but seriously hamper the pleasure of playing the game. It is a sad reality that all too often a more traditional analogue stick and button combination would do a far better job than showy Wii controls.
Excerpt: Wing Island for the Nintendo Wii feels like a late Playstation 1 generation flight simulator that was given hope of survival simply because control of the plane is given to the Wiimote. Besides having the looks of something gamers played years ago the game also supports an awkward control scheme and music that sounds as if you stepped into an elevator.
Summary: Wing Island is a multiplayer biplane game exclusively for the Wii. Reminiscent of Hudson's PilotWings, Wing Island makes use of the Wiimote's tilt function to control your aircraft and acrobatic maneuvers.
a visual standpoint, Wing Island looks decent and does a good job in
presenting itself. It runs at a fairly decent framerate and its generally
sunny disposition seeps through to the light-hearted cut-scenes. It's
music is fairly good as well, which makes the game enjoyable, if somewhat
generic at points. Wing Island will probably remind players of other games
Excerpt: The controls actually hide a major problem. To expose it, try the following: Grab a cellphone, a mouse, a pencil – doesn’t really matter. Just hold it like you would a remote. Now, point it at your monitor. Congrats! You are now flying level. Now it’s time to dive - point directly at the floor.