Excerpt: We Love Golf is a simple golf game to learn on the Wii. Swing the Wii Remote backwards to the right point, and then time the swing forward. Sounds easy right? Well it really is. In fact that is my biggest problem with We Love Golf - it is way too easy.
Excerpt: It’s frustrating when you play a game where all the fundamentals are in place to come together and potentially make a wonderful game, only for the execution to be messed up – even more so when the genre is one of the developers greatest of fortes. We Love Golf! is one such shocker.
Conclusion: Even with their lengthy absence from making golf games, Camelot manages to score a hole in one with their first Wii golfing title. Simple and intuitive controls mix perfectly with its appealing and approachable cartoony look to perhaps make We Love Golf the best, non-simulation links experience...
Excerpt: We Love Golf suffers from being too easy. We know that sounds a bit odd given that the game is a Wii exclusive, but when I, a man who's sole experience of swinging a real life golf club ended when I was told to go home after hitting the ball 20 yards in 10 shots, can play an 18 hole course and never...
Summary: For lack of a better description,
We Love Golf!
is one odd ball of wax, with a number of delightful elements and daring decisions all rolled into one product. Whether or not that works for or against the game is not something easily decided, but, like most games, entirely rests with the player.
Pros: Nintendo Wi-Fi Connection matches., Plenty of Capcom fanservice.
Cons: A rather...unique, control scheme., Could have used more flair.
Summary: Camelot has been well known for putting out decent golf experiences, and this one is no exception. This is the first game on the Wii to utilize the motion controls without feeling completely awkward.
Summary: We Love Golf! presents a realistic golfing experience with a fresh spin, incorporating the Wii Remote's unique motion-sensing functionality. Players use the controller to choose clubs, line up shots, swing and even add a touch fade or draw with a flick of the wrist.
Excerpt: The big draw from a gameplay perspective is the swing mechanic. Although it doesn’t work exactly like you wish it would (swinging just like you would in regular golf), it does a good job of bringing a simple swing mechanic that anyone can pick up on.