Reviews and Problems with Wario Ware: Smooth Moves
Showing 1-10 of 95
Wario Ware: Smooth Moves UK Review
15 October 2015
Excerpt: Like much in Wario Ware, that Smooth Moves subtitle probably isn't supposed to be taken that seriously. For all the delicate posturing you're likely to do in between rounds of typically off-kilter mini-games lunacy, Wario's first Wii outing is all about making a complete and utter tit of yourself.
Excerpt: I really wanted to like Warhammer 40,000: Kill Team . As a fan of the universe, any chance I get to dive in I take, especially if it lets me step into the boots of the fabled Space Marines, the hardened troops from the Imperium of Man.
Pros: Varied classes, Many weapons and unlockable upgrades
Cons: Cheap death traps, Unskippable cutscenes, No mid-mission saving, Terrible checkpointing
Excerpt: When Wario was first introduced as Mario’s crude nemesis back in 1993, no one knew one of his truest claims to fame would be starring in a series of wacky “microgame” collections. With each successive entry, Warioware continues to prove that wacky and sometimes cheesy minigames can be fun as long as...
Excerpt: If there's one modern series from Nintendo that embodies everything the company is trying to do with its video games, it's WarioWare. Mini-game collections have been around for as long as I can remember, but the WarioWare series thrust micro-games into the hands of gamers, and how we loved them.
Excerpt: Wario Ware: Smooth Moves is the first Wario Ware game for Nintendo's new game console, the Wii. This is the fourth major iteration (the GameCube remake of the original does not count) of Wario Ware, and like each game before it, puts a new spin on the Wario Ware formula established in the original...
Summary: I don’t hate this game, but there was a lot that needs to be improved on. One thing is all the stupid multiplayer problems. One of the big things being making the use of multiple remotes available, another being make the multiplayer games not suck.