Excerpt: If you’ve played any of the past games from Atlus, you are familiar with the crazy doctors, weird anime storylines, and medical drama that have filled the Trauma series. The previous titles on the Wii have opened up a new way to cut up your patients—using intuitive motion controls to use your...
Summary: Trauma Team was a deviation from the usual Trauma Center formula, and for the most part it worked well. Some of the controls can take some adjusting to, especially the ones that involve tilting the Wiimote or nunchuck a certain way.
Conclusion: All in all, Trauma Team has what most previous players were looking for, and it's also unique enough that some new players might want to take a peek at it and see if it's something they'd enjoy.
Medical drama with violence, profanity, and moral ambiguity.
Common Sense Media
21 July 2010
Summary: Parents need to know that playing this game is kind of like watching a full season of a hospital drama on TV -- except it's interactive. And there's a fair amount of cussing (with words you can't say on TV), meant to add to the realism.
Summary: The best kind of surgery – predictable and routine – is not the best kind of video game. To keep Trauma Center from getting repetitive and stale, Atlus uses Trauma Team as an opportunity to inject more variety and accessibility.
Excerpt: The presentation in Trauma Team is top notch. The WMG has never before played a game that has so much attention put into the story telling. The screen shots of Trauma Team only do this game minor justice in terms of how Atlus presents this Wii game.
Excerpt: Trauma Center: Second Opinion for the Wii was a sequel that felt more like a port of the successful Nintendo DS game. Trauma Center: New Blood allowed you to bring a friend into the operating theater and also supported widescreen and online leaderboards; a true Wii title.