Reviews and Problems with Tony Hawk's Downhill Jam
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Tony Hawk’s Downhill Jam Wii Review
29 May 2010
Excerpt: An open game world and potential for massive combos are things that the Tony Hawk’s series has become synonymous for, so it comes as quite a shock to learn that Downhill Jam tramples all over tradition and bursts out of its new chrysalis as a racing game. True, the birdman’s name may indeed be in the title, but this is far removed from anything that came before it.
Summary: The game has its flaws, but it’s a great freshmen attempt with new game play mechanics on the Wii. THDJ is fun in bursts and not as detailed as Project 8, but in a way, I like that better since it offers a grab and play mentality. The graphics are pretty dated and not as pretty as I would have liked it to be. The presentation is a bit sub-par, but the frame rate is good. The songs in game are pretty cool and offer a great selection.
Conclusion: While the characters in this game are unoriginal, the courses are anything but. Downhill Jam will have you racing in a wide variety of locations from the streets of San Francisco to ancient ruins in Machu Picchu. Each track has its own unique look and feel. Every level is full of destructible objects, pedestrians, grinding rails, huge jumps, and shortcuts galore. Oddly, this turns out to be both the game's greatest strength and its greatest weakness.
Excerpt: As I’m sure I’ve mentioned before, and as I’m sure I’m not alone in, I feel the
series long ago took a turn for the worse. After the first few iterations, it quickly became apparent that the series was a cash cow, and one that Activision didn’t hesitate to milk, releasing game after game with very little improvement from one version to the next – in fact, the only real change seemed to be the loss of something that made the games so fun to begin with.
Excerpt: There has been one overriding problem with the Wii launch titles. Other than a few excellent releases, the majority of games have simply been ported over from other systems, and have suffered from poor controls as a result. Shoe-horning motion controls into a traditional game was never likely to be that successful, and even big-name titles have taken that easy route.