Reviews and Problems with The Legend Of Zelda: Skyward Sword
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The Legend of Zelda: Skyward Sword review
28 September 2012
Excerpt: These days, it's generally inadvisable to purchase a game sight unseen without checking reviews first, but if there's any series that merits complete trust based on its track record, it's Zelda.
Pros: Great swordplay and environmental puzzles, Seeing the beginning of the timeline, Bonus soundtrack!
Cons: Sometimes fiddly motion controls, Ghirahim, because he's evil, Waiting for a truly HD Zelda
Excerpt: Being introduced to the world 25 years ago, The Legend of Zelda is one of Nintendo’s most enduring of franchises, and in that period the basic formula has largely stayed the same, with the occasional flirt with invention with the likes of Majora’s Mask.
Excerpt: Five loooooonng years. It’s been quite a wait for a new The Legend of Zelda for the Wii. But with Skyward Sword, that lengthy wait is finally over. Nintendo has brought you another thrilling serving of the silent hero Link’s mysterious epic adventures.
Pros: It’s a brand-new Zelda; inventive ways to play; riding Loftwing.
Cons: Jaggies on graphics show the Wii’s age; tips can be confusing; controls take getting used to.
Excerpt: When one thinks of the most influential franchises in gaming’s history, The Legend of Zelda has to be near the top. The Zelda series has consistently set new standards in depth, complexity, scope, control, visuals, and story telling.
Excerpt: Skyward Sword, apparently the biggest undertaking in Nintendo’s illustrious history, was first unveiled in E3 2009 with one piece of tantalising concept art: that of Link viewed from behind, looking over his shoulder, a ghostly apparition standing mournfully in the foreground.
Excerpt: This year The Legend of Zelda celebrates its 25th Anniversary, and what better way do so than to release the 16th - and possibly the best - installment in one of Nintendo's most successful franchises.
Summary: If the Wii had launched with The Legend of Zelda: Skyward Sword , everything would have been different. Instead, the console launched with The Legend of Zelda: Twilight Princess , a game that sent all the wrong messages to third parties on how to create a successful Wii game.