Reviews and Problems with The Legend Of Zelda: Skyward Sword
Showing 1-10 of 24
The Legend Of Zelda: Skyward Sword Review
13 January 2012
Summary: Zelda is always magical, but Nintendo are trapped in the structure of the franchise and trying to make the game accessible to a broad audience despite ever more complex systems. But Skyward Sword has started to try and introduce some change as well as make better use of the Wii than any game before it, both in terms of control and look.
Excerpt: Reader, there is a 73.81010101% repeating chance that you started reading a review of Nintendo’s latest iteration of The Legend of Zelda virtual instances game series, subtitled Skyward Sword . My analysis indicates that this game unfolds as follows: Scenario 32 – A child has gone missing in a village in the sky and the citizens assume she has not fallen off. Proven to be a resourceful hero, you offer your aid. You find her and clean a woman’s dusty house with bellows.
Excerpt: When the Wii was first announced, most of us immediately fell in love with the concept. Motion controls were something new that we hadn't had much experience with, and with innovative Nintendo at the helm, there was a lot of potential. Unfortunately, as time passed, the system's software lineup began stressing the casual more and more. As third parties abandoned it and high definition rose to the mainstream, the Wii's relevance to gamers quickly disappeared.
Excerpt: Skyward Sword is the best Zelda game I have ever played. There just happens to be a lot of filler surrounding it. I don’t know who decided that Skyward Sword needed to be longer, but there are much better ways to add length than making me retrace my steps and re-fight the same bosses. It’s a great game full of life and polish, and the elements that keep it from being a perfect 5 stick out because everything else is executed so expertly.
Pros: Puzzle-heavy temples, great 1:1 swordplay, added RPG elements, jumping off Skyloft never gets old
Cons: Needless fetch quests and repeated boss fights serve only to lengthen the game and stick out for the filler they are
Summary: The Legend of Zelda: Skyward Sword introduces full motion control to synchronize player movements with Link's actions while offering the most intuitive play control of any game in The Legend of Zelda franchise to date.
Summary: Skyward Sword joins Super Mario 64 as a game that almost single-handedly justifies Nintendo's approach to hardware development, and stands as one of the best titles in the storied franchise. Still, it can't get away from a few minor faults that stop it just short of perfection.
Pros: Dungeon and puzzle designs are among the series' best, Impressive MotionPlus controls and swordplay, Art direction compensates well for lack of graphical horsepower, Fully orchestrated score lives up to Zelda's lofty standards
Cons: The world structure is both linear and sparse, Design inconsistencies and the occasional bit of recycled content hurt the overall experience
Conclusion: Now at this point, you’re likely thinking that after a dozen or so paragraphs of relentless criticism that I absolutely loathed this game, but that’s honestly not the case. The sour points that I’ve just described do stop this from being the perfect game that it could have been, but damned if the nature of Zelda doesn’t still shine bright through this tarnished exterior.
Pros: Excellent dungeon and item puzzle design, Retains everything we love about Zelda, A lengthy and challenging adventure, Best execution of motion-controls in a core-targeted Wii game, More happy, catchy, memorable tunes
Cons: Wooden characters and tedious, unskippable text-box dialogue., Tech hits the wall as Wii shows its age, Poor camera control detracts more than motion controls add., Pacing hurt by repetitive filler and fetch quests