Reviews and Problems with The Legend Of Zelda: Skyward Sword
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The Legend Of Zelda: Skyward Sword Review
13 January 2012
Summary: Zelda is always magical, but Nintendo are trapped in the structure of the franchise and trying to make the game accessible to a broad audience despite ever more complex systems. But Skyward Sword has started to try and introduce some change as well as make better use of the Wii than any game before...
Excerpt: Reader, there is a 73.81010101% repeating chance that you started reading a review of Nintendo’s latest iteration of The Legend of Zelda virtual instances game series, subtitled Skyward Sword .
Excerpt: When the Wii was first announced, most of us immediately fell in love with the concept. Motion controls were something new that we hadn't had much experience with, and with innovative Nintendo at the helm, there was a lot of potential.
Excerpt: Skyward Sword is the best Zelda game I have ever played. There just happens to be a lot of filler surrounding it. I don’t know who decided that Skyward Sword needed to be longer, but there are much better ways to add length than making me retrace my steps and re-fight the same bosses.
Pros: Puzzle-heavy temples, great 1:1 swordplay, added RPG elements, jumping off Skyloft never gets old
Cons: Needless fetch quests and repeated boss fights serve only to lengthen the game and stick out for the filler they are
Summary: The Legend of Zelda: Skyward Sword introduces full motion control to synchronize player movements with Link's actions while offering the most intuitive play control of any game in The Legend of Zelda franchise to date.
Summary: Skyward Sword joins Super Mario 64 as a game that almost single-handedly justifies Nintendo's approach to hardware development, and stands as one of the best titles in the storied franchise. Still, it can't get away from a few minor faults that stop it just short of perfection.
Pros: Dungeon and puzzle designs are among the series' best, Impressive MotionPlus controls and swordplay, Art direction compensates well for lack of graphical horsepower, Fully orchestrated score lives up to Zelda's lofty standards
Cons: The world structure is both linear and sparse, Design inconsistencies and the occasional bit of recycled content hurt the overall experience
Conclusion: Skyward Sword may be formulaic, but it’s a formula that has been honed over a quarter of a century. Whether a Zelda completest or a cack-handed novice, there is something for everyone, and the accurate Wii controls do genuinely add to the experience.
Conclusion: Now at this point, you’re likely thinking that after a dozen or so paragraphs of relentless criticism that I absolutely loathed this game, but that’s honestly not the case. The sour points that I’ve just described do stop this from being the perfect game that it could have been, but damned if the...
Conclusion: Attendu depuis un (trop) long moment, Skyward Sword nous fait le coup du double-effet. Les premières heures sont décevantes et auraient mérité davantage d'attention, tandis que la suite est digne des meilleures épisodes de la saga, et en font un titre à posséder impérativement pour tout fan.