Summary: In trying to get Nintendo to release The Last Story in North America, I count myself among the most vocal of petitioners. As a fan of Mistalker's work and a lover of Lost Odyssey , I considered it the perfect swan song for the Wii, the kind of game that could embody everything good about the Wii (and there was plenty of good) one last time. When Nintendo refused to release it, I was among the angry and the riotous.
Excerpt: There’s something truly admirable about a video game that can really captivate you and make you care about its plot and all of its characters. This is the case with The Last Story , a fantasy RPG from the mind of the legendary Hironobu Sakaguchu. The game isn’t afraid to present a story that properly delivers a combination of serious overtones, humorous moments, and straight up WTF scenarios.
Conclusion: The Last Story is one of those games that everyone who is into RPGs should play, however its one that will only be enjoyed by those who are into JRPGs and looking for something different. When you step back and look at the overall picture, you can easily see that Hironobu Sakaguchi’s vision for The Last Story was well executed.
Excerpt: I sure hope it isn't his Last Story! When I started playing Mistwalker's The Last Story I wasn't terribly impressed; the story seemed trite, the action simple and dull, and the environment a weird Wii -resolution copy of an Assassin's Creed city that you couldn't climb in. Then at about six hours in, I started to get a familiar feeling, something I hadn't felt in a long time. It was the same feeling I had playing Final Fantasy IV on SNES.
Summary: A game that both experiments with new ideas and clings steadfastly to others, The Last Story is a mixed bag. Those who don't mind some badly written jRPG tropes will find quite a bit to love in combat, but the game is generally too linear and plodding to earn anything above the praise of "decent.
Pros: Combat is frenetic, fun, and varied, utilizing the unique environments extremely well, Banter and interplay between characters is charming and effective, Production values and voice acting are top-notch, regardless of system
Cons: Poor plotting and one-dimensional characters weigh down the proceedings, Excessively linear, the player has very little choice in their actions, RPG accoutrements are missing entirely, or generally subpar