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The Island of Dr. Frankenstein
5.5 out of 10

The Island of Dr. Frankenstein

Great Deal: $7.99

Reviews and Problems with The Island of Dr. Frankenstein

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Review: The Island of Dr. Frankenstein (Nintendo Wii)

Diehard GameFAN
13 June 2010
  • Summary: The Island of Dr. Frankenstein is immensely likable, funny and charming. Unfortunately, the experience is quite short, and the game offers zero in terms of replay value. It’s a shame because, otherwise, this is the best $20 Wii game around.
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Budget adventure is violence-free but also short and bland.

Common Sense Media
18 May 2010
  • Summary: Parents need to know that, despite its ominous name, The Island of Dr. Frankenstein is safe and appropriate for any child old enough to be able to read its instructions, which are generally quite short.
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Overall 4
4.0

Wii Review - 'The Island of Dr. Frankenstein'

WorthPlaying
23 March 2010
  • Summary: The Island of Dr. Frankenstein is a fun adventure game that will require the players to be smart, skillful and perceptive. Play as Frankie and chat with numerous classical monsters who live there, collect clues to solve a big mystery, and try to fix all the broken machines on the island.
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Overall 3
3.0

Expert Review

GameSpot
10 December 2009
  • Summary: Imagine a massive island that drifts across the sky, borne aloft by spinning rotors with artificial clouds hiding it from the Earth dwellers far below. Living on this island are a werewolf, a mummy, an ogre, a vampire, Frankenstein's monster, and the spirit of Dr.
  • Pros: Imaginative setting and some smart dialogue
  • Cons: Tedious, unsatisfying gameplay, Dull, dated visuals, Extremely repetitive music and minimal sound effects, Features a moment of language inappropriate for its E rating
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Overall 3
3.2
Gameplay 3
3.0
Funfactor 2
2.0

The Island of Dr. Frankenstein

Digital Chumps
16 November 2009
  • Conclusion: The Island of Dr. Frankenstein boasts 20 hours of gameplay, a budget price tag, and, at the very least, a sense of humor. But none of those things matter when you take into account the so-called “gameplay”: tedious, neverending treks from A to B through a staunchly linear network of errands and...
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