Conclusion: The House of the Dead: Overkill isn't an epic adventure, and it actually lacks a fair bit of polish - purposely or otherwise. However, it's just the breath of putrid air the Wii needed, and in many ways it speaks to exactly what the system is all about: short bursts of great entertainment. The straight-forward, arcade action offers both a wonderful novelty for old-time gamers and an easy entry for mature newcomers.
Excerpt: Sega ’s iconic shoot-em-up series has always been known for painfully garbage acting and nonsensical plots, up to the point that the games had become unintentional parodies of the horror genre. If anything, the B-movie stylings and over the top gore served to make them more enjoyable, but the latest offering, Overkill cranks things up a notch.
Conclusion: Overkill is fun, but unfortunately it doesn't last long. Finishing the game the first time only takes around two hours in total. The unlocked director's cut and dual wield modes don't add much more. Players can continue to unlock more videos, art and models (both 2D and 3D) but this stuff is mainly just for completists. Still, this is always one of those games you'll want to play for short bursts once in a while, just like at the arcade.
Summary: SEGA's The House of the Dead: Overkill, developed by London-based studio Headstrong Games, is an all-new pulp-horror reinvention of the classic SEGA light-gun shooter franchise, taking you right back to the beginning of this classic horror series.
Excerpt: House of the Dead: Overkill is the anti-hero of modern day videogaming – a reckless vigilante hidden away and shielded from the PG-13 generation swinging their make-believe tennis rackets and cooking their imaginary three course meals. It stands against everything we’ve come to expect from the Nintendo Wii.