Excerpt: When EA announced that The Godfather, a film series that is known for it's very distinct style and violent depiction of mob life in New York City during the 1940s, would hit the Wii in the form of "Blackhand Edition", many fans scoffed at the very notion of getting another watered-down, half-assed...
Excerpt: The Godfather was previously released on the PS2, Xbox and later the Xbox 360, where the game was gifted with some additional content. The Godfather has now arrived on the Wii, complete with an extended title that can only mean a further tweaking to the game. So then, are you happy now EA?
Conclusion: It’s still disappointing and repetitive, and plagued with a number of problems that a company like EA shouldn’t make, especially in regards to its abysmally last-gen graphics. It’s also completely lacking in soul and personality, which is completely inexcusable for a license of this nature.
Excerpt: The Godfather games have never been perceived as anything more than another set of just-below-average games-after-movies. Other than a few exceptions, movie games have never impressed on consoles. EA went back to scratch to try to legitimize the Godfather experience on the Wii.
Excerpt: Before The Godfather made its way to the Nintendo Wii it was crafted for the PS2, Xbox, x360, and the PC. All these iterations paved the way for an excellent version on the Wii. From what I can remember in PS2 and Xbox versions the graphics were decent.
Excerpt: I suppose it takes, if nothing else, guts for a developer to decide to make one of the best movies of all time into a video game. No, I'm not talking about Citizen Kane and let's not give anyone any ideas.
Conclusion: is the same as the other console versions, only that much more fun. Using the Wii controller for your combat, with both melee and weapons, adds a whole new layer to the game that only increases the enjoyment. Granted, the graphics don't look any better, but don't let that stop you.