Excerpt: When EA announced that The Godfather, a film series that is known for it's very distinct style and violent depiction of mob life in New York City during the 1940s, would hit the Wii in the form of "Blackhand Edition", many fans scoffed at the very notion of getting another watered-down, half-assed effort at porting an existing title onto the Wii to take advantage of the hype train.
Excerpt: The Godfather was previously released on the PS2, Xbox and later the Xbox 360, where the game was gifted with some additional content. The Godfather has now arrived on the Wii, complete with an extended title that can only mean a further tweaking to the game. So then, are you happy now EA? Is this version finally to your satisfaction? For the uninitiated, The Godfather is EA’s licensed take on the swelling sandbox genre and impressive it is too.
Conclusion: It’s still disappointing and repetitive, and plagued with a number of problems that a company like EA shouldn’t make, especially in regards to its abysmally last-gen graphics. It’s also completely lacking in soul and personality, which is completely inexcusable for a license of this nature.
Excerpt: Whatever you think of Electronic Arts, you can't argue that they make games that appeal to a large audience. The Godfather was released for current-gen systems, Xbox 360 and PC a while back, and surprised many people by being a very competent GTA clone set within the Godfather universe. A while has past since then, so does an upgraded PlayStation 2 game have much chance of success on the Wii?
Excerpt: Before The Godfather made its way to the Nintendo Wii it was crafted for the PS2, Xbox, x360, and the PC. All these iterations paved the way for an excellent version on the Wii. From what I can remember in PS2 and Xbox versions the graphics were decent. Yes there were some popping buildings in the background and some blurry textures, but that was forgivable since the world was huge and the frame rate was constant.