Excerpt: When EA announced that The Godfather, a film series that is known for it's very distinct style and violent depiction of mob life in New York City during the 1940s, would hit the Wii in the form of "Blackhand Edition", many fans scoffed at the very notion of getting another watered-down, half-assed effort at porting an existing title onto the Wii to take advantage of the hype train.
Excerpt: The Godfather was previously released on the PS2, Xbox and later the Xbox 360, where the game was gifted with some additional content. The Godfather has now arrived on the Wii, complete with an extended title that can only mean a further tweaking to the game. So then, are you happy now EA? Is this version finally to your satisfaction? For the uninitiated, The Godfather is EA’s licensed take on the swelling sandbox genre and impressive it is too.
Conclusion: It’s still disappointing and repetitive, and plagued with a number of problems that a company like EA shouldn’t make, especially in regards to its abysmally last-gen graphics. It’s also completely lacking in soul and personality, which is completely inexcusable for a license of this nature.
Excerpt: Whatever you think of Electronic Arts, you can't argue that they make games that appeal to a large audience. The Godfather was released for current-gen systems, Xbox 360 and PC a while back, and surprised many people by being a very competent GTA clone set within the Godfather universe. A while has past since then, so does an upgraded PlayStation 2 game have much chance of success on the Wii?
Excerpt: I suppose it takes, if nothing else, guts for a developer to decide to make one of the best movies of all time into a video game. No, I'm not talking about Citizen Kane and let's not give anyone any ideas. It is close to a no win situation as you will always be compared to a classic even if you are using a different media. Nonetheless last year EA brought out the cinema darling The Godfather on several platforms.