Excerpt: Of all the Capcom vs. games that could have seen a physical release on the Wii, this would have been at the bottom of my list. I mean, how many people in the Wii’s target demographic have ever heard of Tatsunoko? I would have though Marvel vs. Capcom 3 would have been a better bet, but that’s neither here nor there.
Excerpt: Brand-new for Nintendo Wii: Tatsunoko Vs. Capcom: Ultimate All-Stars! There are only a handful of fighting games available for the Wii system and that’s what makes this so exciting. Check out our review of all the action waiting for you in this game!
Conclusion: No matter, Tatsunoko vs. Capcom: Ultimate All-Stars kicked off 2010 as a great fighting game with a few entertaining extras to be found, but it's far from the perfect package. It’s tricky controls, awkward gameplay mechanics and strong arcade presence --Remember, you cannot go back to the main menu until you start a game and stuff of that sort-- hold it back from overcoming its main competition on the system, Super Smash Bros. Brawl.
Excerpt: Collaborations. The stuff of dreams, normally made to please fans and create something great between two companies. One of these companies that seems to have this pinned down pretty well is none other than game developer Capcom, who over the years have collaborated with the likes of Marvel and SNK to create some quality crossover fighting games that have set beat-em-up fans hearts on fire.
Conclusion: Tatsunoko Vs. Capcom: Ultimate All-Stars is incredible - no joke. But, the message needs to be made clear: needing to unlock playable characters is bad. Bad online lobbies are bad. Input delay is bad. If anything keeps TvC from making waves, it'll be these key issues.
Excerpt: Capcom never fails to deliver to its fighting faithful. After last year’s excellent Street Fighter IV showed us the future of the 2-D fighter, the Wii now gets a taste of what Capcom does so well with Tatsunoko VS. Capcom: Ultimate All-Stars . Does this new crossover do Capcom justice, or is it destined to be just another Wii game? Don’t worry, fight fans, this one will not disappoint. Tatsunoko VS.
Summary: Complexity is in the DNA of most modern fighting games, and Tatsunoko vs. Capcom: Ultimate All-Stars is no exception. The game's hefty character list, intricate mechanics, and hyperkinetic presentation could easily spook fighting first-timers, potentially sending them running from the room when they see terms like "advancing guard," "crossover air raid," or "baroque combo" flash across the screen. But while fighting veterans will revel in Tatsunoko vs.
Pros: Varied roster and characters, Tight and satisfying fighting mechanics, Extremely accessible controls, Great looking, Smooth online play
Cons: Poor online matchmaking options, Bare bones single-player modes
Simplified Mechanics Make Flashy Combat Accessible
26 January 2010
Conclusion: Concept: Pit Capcom’s gaming icons against anime legends from Tatsunoko Productions
Graphics: The art style looks great for the fighters, but some stages feature background characters that resemble the pixilated crowd from NBA Jam
Sound: Music that sounds like it’s from any Japanese fighting game ever made, and Street Fighter sound effects you’ve been hearing for the better part of two decades
Playability: Simplified controls make even the most insane moves accessible,...
Tatsunoko vs. Capcom: Ultimate All-Stars - WII - Review
25 January 2010
Excerpt: Capcom has once again showed its prowess with the fighting genre; this time with Tatsunoko vs. Capcom: Ultimate All-Stars. The VS. series has returned to its former glory and, if TvC is evidence of the what the future holds, fans are in for one thrilling ride. Never heard of the Tatsunoko animation production company? Never fear, the characters that have been presented in TvC fit perfectly into the VS. series.