Reviews and Problems with Tales of Symphonia: Dawn of the New World
Showing 1-10 of 20
HmmCheese , GameStop
2 August 2011
Summary: to me this game was absolutely boring, the only 2 things that went on my mind during the game was (1- who is emil, 2- when will i get to play as lloyed) Gameplay: to me the battle system felt like a combination from tales of the abyss and pokemon. i cant say its bad, but i was greatly disappointed with it. ///////////// Graphics:: was very nice...
Summary: This game ultimately turned out to be a disappointment as the sequel to the first Tales of Symphonia game. In terms of challenge, that's really up to the individual player. Those more familiar with the Tales battle system may find minimal challenges when playing this game. The only two characters allowed in the front of your party are Emil and Marta, making it a hassle if you want to focus on using any of your other characters.
Summary: I am a fan of the Tales series. I spent 80 hours playing through Tales of Vesperia the first time through alone. This game is a far cry from Tales of Vesperia if you have played the most recent game on the 360. Granted, this is the Wii, but the graphics are very rough and character and monster designs very much simplified. The storyline will make sense more to players that have played the first Tales of Symphonia game on the Gamecube.
Summary: I own and have played all the tales games that have been brought over to north america. Now S2 isn't a bad game, not at all and I recommend playing it or giving it a try if you were a fan of Symphonia. That being said you will probably be confused by the opening events of the game and the new battle system is something all in itself to get used to. You will figure it out though and manage through the game.
Summary: While I haven't enjoyed certain parts of the storyline so far I will say that it definitely feels like Tales of Symphonia. The main character is different than in the first game. Anyway you collect monsters by defeating them in battle. You need to have the major element and 4 minor elements match in order for the creatures to be spellbound, which will initiate the pact at the end of the battle.
Summary: Basically if you're a fan of Tales of Symphonia, you'l notice within moments of starting the game that this was made on a very small budget, and does its job in a limited way. Basically this takes place after the events of Tales of Symphonia, and disgards all the main characters and introduces two new ones, Emil and Marta as the protagonists, and some random antagonists you get to know during the game.
Summary: If you like the Tales games and played Tales of Symphonia then you'll probably forgive this game its flaws, but still be a little disappointed. The battle system is great fun. Meeting the old cast is quite entertaining too. The story isn't so bad, but it doesn't really stand up to the previous game, and it kind of makes you wonder why they bothered making a sequel instead of a completely new world.
Summary: I love the original Tales of Symphonia! One of my all time favourite games! So when i heard about a sequal i was excited! I have to admit it took sometime to get into it, the battle system dosnt feal as polished as the original also game does work for people who havnt played the original but feels that its made for people who have played the original. Its also ALOT shorter than the original which was pretty much 100hours plus!
A lazy attempt at what could have been a great sequel
18 May 2010
Excerpt: Tales of Symphonia: Dawn of the New World is a role-playing adventure that acquaints fans of the original Gamecube game with a number of familar and much loved characters. I picked this game up (quite eagerly, mind) because of my love for the previous game that I had spent a lot of time and effort into completing. So the latest sequel was something I was looking forward to checking out. Without checking many reviews, I plunged myself right in.
Summary: Being a big fan of the original, I was excited to receive this game for Christmas. I have several irks with the game, which I will outline before I give the good things with it. 1) it's far too short. Far. Too. Short. The gamecube version was spanned over two worlds, Tethe'alla and Sylvarant. And since this is spanned over the same two worlds merged, you'd expect it to be big? Wrong. 20 hours into the game and I'm on the last 'quest' of chapter 7 of 8 chapters.