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Super-smash-bros-brawl.402676
8.8 out of 10

Super Smash Bros. Brawl

This game is categorized as a crossover fighting video game desi Read more

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Reviews and Problems with Super Smash Bros. Brawl

Showing 1-10 of 158
Overall 10
10

Super Smash Bros. Brawl

GamesRadar
27 July 2012
  • Pros: Herculean amount of content, Massive fan service, Online at last
  • Cons: Dismissible motion controls, Nuts and bolts the same, Limited online stings a little
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Overall 10
9.5

Super Smash Bros. Brawl

ztgd.com
23 January 2011
  • Excerpt: The formula for Nintendo’s Smash Bros. series should be familiar to just about everyone by […]
  • Pros: + Incredible Character Roster, + Insane Fan-Service, + Fantastic Visuals, + Tons of Unlockable Content, + Infinitely Replayable
  • Cons: No Voice Chat Online, Friend Codes Still Suck
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Overall 10
10
Gameplay 10
10
Graphics 10
10
Sound 10
10
Lastability 10
10

Expert Review

GameStop
29 November 2010
  • Excerpt: This is one of if not the best game on the Wii. The games controls and feel are perfect for the Wii and has no flaws in it. Their is a great story mode along with tons of others plus at least 20 unlockable characters and is great to play with friends and with computers. They have several different game modes and the computers have different difficulties to play against as you get better.
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Overall 9
9.0

Super Smash Bros. Brawl Wii Review

Console Obsession
29 May 2010
  • Excerpt: The Super Smash. Bros series has always been a love letter from Nintendo to its fans (particularly of the long-time variety) filled to the brim with nostalgia and fan service that could bring a tear to the eye of many. The third game in the series (and the first entry on the Wii) continues this tradition, but, of course, extends the nostalgia levels for avid Nintendo fans with a handful of new characters and stages themed around beloved games, each of which is...
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Overall 10
9.5

All the Fan Service You Could Ask For Crammed Into a Single Disc

Game Informer
24 September 2009
  • Conclusion: Concept: Cram as much Nintendo into a game as physically possible Graphics: Range from the best you'll see on Wii to amusingly retro Sound: An incredible amount of original and remixed music from Nintendo's entire library Playability: Definitely make sure you have a GameCube controller or a Wii classic controller Entertainment: This beast of a game offers enough content to keep players busy for months, maybe years, on end Replay: High
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Overall 9
9.0

Test Super Smash Bros Brawl

Generation NT
29 January 2009
  • Pros: Le contenu particulièrement étoffé, Le mode Aventure, Les surprises dont regorge le titre, La Banque Sonore regroupant tous les OST, La simplicité de la prise en main, L'ambiance et la bonne humeur du titre
  • Cons: Un peu trop addictif ?
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Overall 10
9.5

Expert Review

Game Informer
27 January 2009
  • Summary: This is the kind of game that sparks fights amongst eight-year-old school kids. Who am I kidding; this is the kind of game that sparks fights amongst 28-year-old journalists. Smash operates on the theory that anyone should be able to play, and it provides just the right level of outside, random forces that even a newbie can sometimes beat a skilled veteran. The bizarre thing is, it's the resulting level of onscreen craziness that makes this game such a blast.
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Overall 10
9.7
Gameplay 10
10
Graphics 9
9.0
Sound 10
10
Lifespan 10
10

Super Smash Bros. Brawl review

Wii's World
11 January 2009
Overall 9
9.0

Super Smash Bros. Brawl

The 8th Circuit
9 January 2009
  • Excerpt: 2006 was quite a year for gamers, but above all else, it was amazing for Smash Bros fans. A video on an updated smashbros.com started they hype as it revealed not only a new installment, but exciting characters like Meta Knight and Solid Snake. Months later, we got another look, and ultimately, the site would open to daily posts from the Director himself, Masahiro Sakurai. But would this unorthodox means of generating hype pay off for Nintendo? Or would fans be let down?
  • Read full review
Overall 9
9.0

Super Smash Bros. Brawl Review

The 8th Circuit
9 January 2009
  • Excerpt: 2006 was quite a year for gamers, but above all else, it was amazing for Smash Bros fans. A video on an updated smashbros.com started they hype as it revealed not only a new installment, but exciting characters like Meta Knight and Solid Snake. Months later, we got another look, and ultimately, the site would open to daily posts from the Director himself, Masahiro Sakurai. But would this unorthodox means of generating hype pay off for Nintendo? Or would fans be let down?
  • Read full review
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