Excerpt: The latest Nintendo fighter has arrived on the Wii console that continues from the popular Super Smash Bros. series and features a plethora of Nintendo characters from Metroid to Zelda and even Snake from the Metal Gear Solid Series which has recently made a comeback on the PlayStation 3. Super Smash Bros. Brawl is oozing with Nintendo goodness and is unlike any other fighting game currently available on the market at the moment.
Excerpt: This is one of if not the best game on the Wii. The games controls and feel are perfect for the Wii and has no flaws in it. Their is a great story mode along with tons of others plus at least 20 unlockable characters and is great to play with friends and with computers. They have several different game modes and the computers have different difficulties to play against as you get better.
Excerpt: The Super Smash. Bros series has always been a love letter from Nintendo to its fans (particularly of the long-time variety) filled to the brim with nostalgia and fan service that could bring a tear to the eye of many. The third game in the series (and the first entry on the Wii) continues this tradition, but, of course, extends the nostalgia levels for avid Nintendo fans with a handful of new characters and stages themed around beloved games, each of which is...
All the Fan Service You Could Ask For Crammed Into a Single Disc
24 September 2009
Conclusion: Concept: Cram as much Nintendo into a game as physically possible
Graphics: Range from the best you'll see on Wii to amusingly retro
Sound: An incredible amount of original and remixed music from Nintendo's entire library
Playability: Definitely make sure you have a GameCube controller or a Wii classic controller
Entertainment: This beast of a game offers enough content to keep players busy for months, maybe years, on end
Excerpt: In 1999, Nintendo turned heads with the release of Super Smash Bros. for the N64, a game that ingeniously placed famous characters from the Nintendo universe against one another in a fighting game that specialized in four person multiplayer mayhem. After the launch of the Gamecube, the sequel (dubbed "Super Smash Bros. Melee") boasted improved graphics, more mayhem, and an overall beefier package that lasted fans for years. Now with Super Smash Bros.
Summary: This is the kind of game that sparks fights amongst eight-year-old school kids. Who am I kidding; this is the kind of game that sparks fights amongst 28-year-old journalists. Smash operates on the theory that anyone should be able to play, and it provides just the right level of outside, random forces that even a newbie can sometimes beat a skilled veteran. The bizarre thing is, it's the resulting level of onscreen craziness that makes this game such a blast.
Excerpt: 2006 was quite a year for gamers, but above all else, it was amazing for Smash Bros fans. A video on an updated smashbros.com started they hype as it revealed not only a new installment, but exciting characters like Meta Knight and Solid Snake. Months later, we got another look, and ultimately, the site would open to daily posts from the Director himself, Masahiro Sakurai. But would this unorthodox means of generating hype pay off for Nintendo? Or would fans be let down?