Reviews and Problems with Super Monkey Ball: Banana Blitz
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Replay value 9
Super Monkey Ball Banana Blitz
Family Friendly Gaming
2 February 2013
Excerpt: Super Monkey Ball Banana Blitz on the Nintendo Wii may be the best Super Monkey Ball game ever. Those are some strong words, but Sega has done an amazing job with this title. The Wii Remote controls the action, and how the Wii Remote is held controls how the little monkey in the ball moves around. Technically the monkey does not move, but the player is moving the entire level around their cute little, furry monkey. Monkeys in balls? Check. Mini games? Check. Bosses?
Excerpt: There was never going to be a game that was more suited to the Wii’s remote than Super Monkey Ball. Rolling a monkey-manned ball and essentially tilting the environment by twisting the remote in the necessary direction was always going to work well, and these new motion controls have effectively breathed new life into the simian series.
Excerpt: Super Monkey Ball is considered by many to offer the perfect balance between simple controls and challenging gameplay. The simple art of tilting the game-world to move a ball (with a monkey inside it) through a course, from the start to the finish, has provided many gamers with hours upon hours of joy and frustration.
Conclusion: Overall Super Monkey Ball Banana Blitz brings back the great gameplay from the first 2 Gamecube titles with new controls that make it even more fun. The new graphics work really well and the soundtrack is the best from the series. If you have friends or family to play with you need to pick up this game right now. If you enjoyed the Gamecube titles (excluding super monkey ball adventure) you need to get this game because it’s the steps back to the right direction.
Excerpt: The control's the thing on the Nintendo Wii. It's the main aspect that separates the console from its competitors. Still in its infancy, there are cues that are beginning to emerge from the launch titles, showing what can or should be done in a Wii game. From what I've been able to play, there are three conventions that a game for the Wii ought to follow. First, it shouldn't be a rushed port from another system with a new control scheme shoehorned in for its own sake.