Excerpt: The first Super Mario Galaxy changed our perception of how a 3D space could be navigated. Upside down, right side up, it was all fair game with its gravity-defying hijinks that challenged us to put our minds on hold and allow our instincts to take over. Less than three years later the mustached mascot is taking to the cosmos once again with a much leaner, meaner disposition. But is it enough to keep the game from feeling like a glorified expansion?
Summary: Super Mario Galaxy 2 includes the amazing gravity-defying, physics-based exploration from the first game, but is loaded with entirely new galaxies and features to challenge and delight players. On some stages, Mario can pair up with his dinosaur buddy Yoshi and use his tongue to grab items and spit them back at enemies.
Conclusion: The various Galaxies that players will visit consist of a bunch of little spheres that one can run around, jumping about, ultimately in search of a stolen star that can be found at the end of each stage. This all plays out largely through the traditional run and jump gamut of platformer conventions, while Nintendo throws in a few little extras with each new level.
Conclusion: Concept: The sequel to the groundbreaking platformer delivers clever and extremely challenging platforming
Graphics: As bright and colorful as always; this looks good enough to make me wish the Wii could output true HD
Sound: A mix of classic Mario music and a variety of other catchy tunes
Playability: The platforming is rock solid and Yoshi adds some great new gameplay.
Summary: In 2007, Super Mario Galaxy came out and, well, we all know what happened there. People loved it. Other game franchises have tried to change up their style, setting or gameplay, usually resulting in a lukewarm reception (in some cases, straight up bad). Mario, however, seems to be able to take on pretty much any setting, profession, or gaming generation and come out remaining the classic character that he is. .
Excerpt: I doubt that the developers at Nintendo have been brainstorming ways to tie Zelda and Mario together (outside of Super Smash Brothers Brawl , anyway), but at a recent demo of Super Mario Galaxy 2 at Nintendo's office, I couldn't stop drawing parallels between the mustachioed plumber's new adventure and past games in Link's long-running franchise.
Conclusion: One thing that looks particularly interesting about this sequel is that players will be able to ride Yoshi in it. Footage of the game thus far shows a number of times where Mario is riding on his back, zipping around. Yoshi was doing a sprint at one point while all red in the face, and another time he was all puffed up and blowing downward to help him float in the air.