Summary: This is not the greatest game, but it is the only Star Trek game for the Wii available. It has moderate gameplay and would be better suited for one of the older systems. The graphics remind me of SNES.
Summary: Pros: --- The auto battle system means that you don't have to manually control your ships --- It is fun to go around blowing your enemy's stuff up --- The graphics look good for the Wii --- The game is easy enough to pick up and play Cons: --- Each faction only has 3 kinds of ships, and with only 6 factions there isn't a lot of variety --- Whenever you select something, it causes the screen to glow around what you have selected, and this can cause eye strain when you are...
Summary: Don't be fooled by the three stars. Although this title is budget, poorly themed, and very simple as turn based strategy goes, there's a lot of fun of to be had here. This review is designed to tell you how the game mechanics work. Other reviews cover everything else pretty well. There are 3 different battle options, the Arcade mode which lets you control your ships in battle in a very simple 2D battlefield, where you target enemies with your IR pointer (that I like) and...
A fun little game, though probably not worth the $30
28 April 2009
Summary: Star Trek: Conquest is a good little game if you're looking for a bit of strategy and like beating the crap out of all the different alien races in the Star Trek universe. It's essentially Star Trek Risk as one builds fleets and conquers planets until you control the entire board. Obviously if you are someone looking for an intellectual Trek game, Conquest isn't for you, but if you like seeing Jem'Hadar battleships blowing up or want to fly around some Breen cruisers and...
Star Trek Conquest - plenty fun, but not much trek
William F. Hostman, Amazon
28 April 2009
Summary: This is a single player game of 4X: eXpand, eXplore, eXploit, eXterminate. I happen to like 4X games. The good: this game plays well, looks smooth, feels smooth, simple controls, easy to learn, difficulty starts low enough, very pretty. The bad: 3 fleets, all ships in those three fleets, no control over admiral types for those fleets, only three classes of ships. The odd: This is the only game I own which causes my Wii to overheat!
Summary: Conquest is a very simple strategy game based in the Star Trek universe. Combat uses a rough "paper-rock-scissors" method for ship battles (Dreadnaughts beat cruisers, cruisers beat scouts, and scouts do a disproportionate amounts of damage to Dreadnaughts). Players can only control up to three "fleets" at any given time, each fleet being a focus for attack and defense on the galactic map gameboard.
Summary: I'm a huge Star Trek Fan. Wanted this game for a while. Unfortunatly the ads were a bit misleading. I mentions lots of species you can play. You can only play six of them. There's no real objective. You play scenarios and skirmishes but once that little one afternoon battle is over that's it. You win or lose you get nothing for it. I mean it's great to try differnt skill lvls and stratagies but nothing really changes.
Summary: CONS: Have to sit through the boring intros EVERY TIME; Can't restart Skirmish (arcade play) without having to reenter all the game parameters every time; Main game is, frankly, a board game or at most a mediocre PC game. PROS: Interesting arcade play, but bad guys come in and out of the screen because it is too small; they can even hide underneath wording on the screen. That's about it.
Summary: I am a Huge Trekkie fan and Found Startrek Conquest ok. I found the game lacking in on screen action and the game itself calling it basic would be an understatement. However for kids who are just starting out on their own conquest and adapting to the startrek way of things then they could do worse, I leave you with one message Live Long And Prosper.
Summary: There is a lot less to this title than you probably imagine. Having played the original Armada games on the PC I was expecting a lot more depth - there isn't even a storyline. Sadly on the Wii there also seem to be some hardware limitations and the game can become a bit choppy/laggy when there are a lot of objects on the screen. In some cases all the weapon fire is not rendered.