Conclusion: Sadly, Spider-Man 3 just doesn’t have what it takes. It’s plagued by basic design issues both in terms of control and fundamental presentation that make it unworthy of any Spider-Fan’s repertoire.
Excerpt: Like so many disappointing Wii games, you'd assume Peter Parker's web swinging alias and the Wii-mote were a match made in heaven. But before you Sellotape remotes to your wrists and ready yourself for leaping off your bed, brace yourself for what you surely already expected; Spider-Man 3 on the Wii...
Excerpt: Having already had the chance to review the PS3 version of Spider-Man 3, I was very interested to see how the game would be developed for Nintendo's Wii. To control Spidey with the wiimote and nunchuk really had me interested as the innovation might really make this a game worth playing.
Summary: Spider-Man 3 is a hate it or love it type game it seems. When it’s working it’s working great and fun to play. Then again, when the glitches kick in, they kick hard. Activision set out to make a fun game to accompany the movie, and they did.
Summary: Based on the feature film, Spider-Man 3 allows players to experience the actions of heroic red-suited Spider-Man and, for the first time ever, his darker, more mysterious black-suited persona.
Excerpt: I had a hunch that I might have a possible weak title on my hands when I realized that the narrator in the game was sometimes more entertaining than the gameplay. Which game am I referring to? Spider-Man 3 for the Wii, of course.
Excerpt: Have spinnerets, will sling. About the only thing Spider-Man 3 for Wii has going for it is the way-cool web slinging action provide by the Wii-mote controller. Other than that, though coming from a different development studio than the underachieving PS2 and X360 versions of the game, this one seems...