Excerpt: It’s not uncommon to see a major series get a side story specifically created for the Nintendo Wii. With the recent release of Soulcalibur IV for both Xbox 360 and Playstation 3, the team over at Project Soul also decided that the Wii shouldn’t be without its Soulcalibur action and as such decided to release an exclusive side story designed with the Wii’s motion controls in mind. That game is Soulcalibur Legends.
Conclusion: Nintendo gave us Super Mario Galaxy last month and it was and still is the best game out on the Wii. After that game came out we haven’t had anything that really justifies the systems purchase. Soul Calibur Legends should have been a good game, but it isn’t. If you are a fan of the Soul Calibur series then you may enjoy this.
Conclusion: Soul Calibur is way too good for this cheap kind of spin-off. In the end, I'm forced to watch as the Wii's competitors get what I so desired: Soul Calibur, the game I played with my friends. The game I enjoy. The game worth my time and money. You'd do yourself a great favor to stay far, far away from this one.
Summary: The weapon-based fighting game franchise has been reinvented as Namco Bandai announced Soulcalibur Legends exclusively for the Wii, fully immersing players in a 3rd person action adventure that takes a unique approach to the series by truly utilizing the Wii Remote and Nunchuk.
Excerpt: When I first heard about the upcoming Soulcalibur Legends for the Wii, back in May, a deep and honest feeling of excitement overcame the gaming side of my brain. I’ll go ahead and say it – I’m a huge Soul Calibur fan. (By the way, does anyone know when we started turning that into one word?) While I wasn’t entirely thrilled by the third outing on the PS2, Soulcalibur 2 (specifically on the Cube; gotta love Link!) was something of arcade-fighting perfection to me.