Conclusion: Concept: It's been about a year, so it's time for Sega to shake another Sonic game off the tree
Graphics: The ''Hedgehog engine'' impresses with bright cartoonish graphics that fly by without a stutter
Sound: Like death and taxes, annoying voiceovers from Sonic and his pals are inevitable
Playability: Sonic's racetrack levels require few inputs, and even on the Wii the controls feel fine
Entertainment: The game is certainly fast, but speed has never been the problem.
Summary: Another game, another new Sonic character. This time it's our hero's alter-ego Sonic the ''Werehog,'' who (natch) only comes out at night. This split personality concept transfers to the game design, as the levels are divided up between the speedy, traditional Sonic levels and the platforming and fighting-oriented Werehog levels. As you might expect, it's a mixed bag.
Summary: Parents need to know that this game stars Sega's chipper blue hedgehog, and that he occasionally morphs into an evil looking monster with long claws, sharp teeth, and menacingly arched eyebrows. But his looks are deceiving; at heart, he's the same noble mammal gamers have loved for the last two decades. Still, he is a little more aggressive than normal while in his more intimidating form. He swipes at enemies with his fists and grabs and throws them to the ground.
Excerpt: Anyone who played a Mega Drive during its glory years will have fond memories of Sonic the Hedgehog. These days mascots seem to play second fiddle to general brand coolness, but in the early 90s the playground was dominated by Sonic and Mario, with sides most definitely being taken. At the time it seemed as though Sonic would be around forever, battling Mario to the bitter end.
Excerpt: Sonic the Hedgehog screwed up. He let himself get a little too confident about his role as a hero. Sure, he has Chaos Emeralds and can turn into a golden, flying juggernaut anytime he wants. Yes, Dr. Eggman can be incredibly stupid despite his technical genius and ambition. That doesn’t mean that he can be taken lightly. Sonic learned that the hard way; not only did evil mastermind manage to outwit him, but actually used him in his latest scheme for world domination.
Summary: " Sonic Unleashed " on the Nintendo Wii has an awful lot of good things about it, mainly how it looks and the way it flicks between a 2d and 3d environment. Sadly there are a few too many negative things about it such as the ‘werehog’ levels and at times the camera angles which sometimes make the game difficult to play.
Excerpt: Sega must really hate Sonic. Every time they come up with a decent formula for a Sonic game they somehow manage to screw it up. So is the story of Sonic Unleashed. What looked to be a promising game is destined to be remembered as the Sonic game that could have been. If you were looking for a revitalized next-generation Sonic game you better look elsewhere.
Conclusion: While Hamilton’s Great Adventure had flaws on the PC, and as the game is a port, many of them still exist. The story and presentation doesn’t live up to their potential, and it can be annoying to get all the way to the end of the level, make one mistake, and have to start over to get that elusive gold ranking. However, many of them have also been fixed.
Pros: Engaging cerebral gameplay, improved camera controls and coop.
Cons: Story could have been presented better, no mid-level checkpoints.