Conclusion: Innocent Aces' anime style and unrealistic premise won't appeal to everyone, but the game is loaded with some really intense and challenging missions. The story and tone give the game some extra legs if you have the patience to let them get cooking, and the fancy flying and air combat are fun enough to merit strapping into the cockpit and firing up the engines.
Excerpt: Anime fans might well have heard of The Sky Crawlers before. Directed by Mamoru Oshii (Ghost in the Shell, Patlabor 2), the film is an adaptation of Hiroshi Mori's novel of the same name, and has been well received by critics and anime fans alike. Sky Crawlers: Innocent Aces is the love child of said anime and the Ace Combat series; a strange amalgamation of Japanese story-telling and Ace Combat-esque gameplay.
Excerpt: he anime tie-in: regardless of how much you enjoy watching Japanese animation on the big screen, video games based on these works have a deserved reputation for awfulness. With a few exceptions, I feel pretty comfortable making this generalization — games based on anime stink. It seems almost counterintuitive. These two mediums are linked so closely in Japan, yet somehow, game developers never seem to get things right.
Excerpt: I have to admit that I enjoy my anime once in awhile, and once I found out that XSeed’s latest release, Sky Crawlers: Innocent Aces, is based on this Japanese traditional animation, it made the game that more intriguing. Developed by Project Aces, the same Namco team that has developed the long running Ace Combat series, I had some hope that the flying mechanics and overall gameplay would be something not yet found on the Nintendo Wii.
Excerpt: Awful default controls and a story based on an anime movie that's not very popular outside of Japan are not the ingredients that you expect to find in a good game, but The Sky Crawlers: Innocent Aces somehow works despite having these two strikes against it. This combat flight simulation from Namco's in-house Project Aces developer (best known for the Ace Combat series) doles out a ton of adrenaline-fuelled excitement that you can really get into as long as you take a...
Pros: Sharp classic controls let you ditch the motion-sensing stuff for a gamepad, Loaded with nonstop aerial action, Good depth with lots of unlockable planes and gear, Nifty tactical maneuver commands lets you pump up the pace
Cons: Default motion-sensing controls are very difficult to use, So-so campaign storyline
Summary: I’ve always held that flight sims are a wonderful thing. It’s not every day that average people get to tear through the skies in a jet – and maybe shoot down an enemy or two. Luckily for us, flight sims have been around for decades; but with decades of virtual flight, how does someone make an original entry in the genre today? How does Sky Crawlers , specifically, differentiate itself from other flight games?
Excerpt: The Sky Crawlers: Innocent Aces is the kind of game that invites a glance. For one, it's one of the few aerial combat games on the Wii. But dive deeper and you'll also find that it's a product of the minds behind Ace Combat. With a service record like this, it seems almost certain that the Wii could finally have a good flight game to call its own, but even the vets can sometimes miss the mark.