Excerpt: Yeah, it’s skateboarding, something a lot of us would never think about DOING, let alone playing, but it has become a good source of income these days for EA, with the original Skate doing a lot better than some of us thought and in doing so, made a little Tony Hawk quite nervous. Another thing that seems to make people nervous are Wii versions of well known franchises, mainly because they never seem to really catch the essence of their bigger counterparts.
Excerpt: Skateboarding has a lot in common with videogames. Both were considered a fad, before they exploded into a multi-million pound industry. The “face” of skateboarding as a videogame is the legendary Tony Hawk, but in 2007 a new challenger emerged. EA’s Skate for 360 and PS3 had an innovative control system known as “Flick It”, so how does this Wii version compare? Like most skateboarding games, the heart of the action is the Career mode.
Summary: EA decided instead of simply porting Skate to the Wii, to build things from the ground up with Skate It. Some things such as the graphics don't work, but the overall control scheme works well. The balance board needs some tweaking, but that doesn't get in the way of a very good skateboarding game. Hopefully with Skate It 2 problems with the balance board, stairs, and graphics will be improved. Once those things get fixed you'll have a fantastic game on your hands.
Excerpt: Skate was great. So great, in fact, that it was essential, as you'll know if you've read our 9/10 review . And it was also successful, hence the existence of Skate It on Wii. Question is, has the hardcore skater gameplay that pleased so many 360 and PS3 owners been dumbed down to cater to the family friendly Wii audience, or has EA refused to pander to the casual masses? The answer is, unquestionably, the latter.
Excerpt: Growing up I always had a secret desire to be a skater boy. Afraid that I would fall flat on my face and embarrass myself by just standing on a skateboard, I shied away from that dream and moved on to other things, one of which happened to include video games. This actually provided me an opportunity to live out my dream in a small way by playing skateboarding games.
Summary: It takes place in San Vanelona, has you completing dozens of pointless challenges and has clumsy controls. But it's not the Skate you're thinking of; instead it's Skate It for the Wii. While not as fully realized as its Xbox 360/PS3 counterpart, Skate It proves to be enough fun to recommend ... but only if you're willing to put the time in to get over the mountainous learning curve! Tweet This product was submitted by the publisher for review.
Excerpt: Skate made its debut on Xbox 360 and Playstation 3 in 2008, earning great review scores as the game featured a unique and realistic play style. Now EA brings the game to Wii and DS as “Skate it.” First of all: What is Skate it all about? It’s rather simple: In the Wii version the city San Vanelona has been shattered by an earthquake and the government initiated the evacuation of the whole city.
Less graphic skateboarding game than others on market.
Common Sense Media
21 January 2009
Summary: Parents need to know that this is a skateboarding game which does depict some mild violence, such as falling off a bench or rail and landing on the cement. Players can get bruised, sprained, or break bones, but nothing graphic is shown (and no blood as is shown in the Tony Hawk games). The game only allows you to be a male skateboarding, with no females options.
Excerpt: Some developers have an idea for how the Wii Balance Board could be used to improve the gameplay of their titles, and they get it very, very right. Some developers have the same idea and get it horribly wrong. Skate-It is the pure definition of the latter problem rearing its ugly head. Before we crack on, let me make it clear that Skate-It contains two control methods aside from the Balance Board controls that everyone will be buying it for.