Reviews and Problems with Sin and Punishment: Successor of the Skies
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Review: Sin & Punishment: Star Successor (Wii)
3 August 2010
Conclusion: While Star Successor suffers greatly from a few shortcomings, the utter challenge and tight gameplay should be enough to keep the most hardcore gamers pleased for a while. The game should roughly take 7 hours to complete the first time, while players who are more competitive will continue to play just to maintain the top spot in the game’s online leaderboards.
Excerpt: You get a lot of information about Sin and Punishment: Successor of the Skies from its title. It will punish you. A lot. The Successor of the Skies bit, though… ignore that. That makes no sense. It punishes you because it's a Treasure game. Treasure, as all proper hardcore gamers know, is the cult Japanese developer behind arcade shooter classics Gunstar Heroes, Ikaruga and Radiant Silvergun, a game so rare Kensington and Chelsea estate agents accept it in exchange for...
Excerpt: UK REVIEW-- For those who enjoyed the N64's Sin and Punishment , either on import or later via Virtual Console download, this glorious Wii follow-up, also an on-rails shooter, is a no-brainer. Sin and Punishment: Successor of the Skies (known as Sin and Punishment: Star Successor in North America) improves on its predecessor in every respect. For everyone else, this game's nonstop creativity will be a treat, too.
Pros: Striking, imaginative design, Satisfying and varied action, Always challenging, never cheap, Frequent, standout boss fights
Conclusion: Nevertheless, Sin and Punishment is starting to show its age. As an N64 game, it looks great, but the polygon count is low and everything looks jagged. Thankfully, it manages to make up for it in its sense of style. The vibrant array of colors, weird environments, grotesque waves of enemies, and lots of bullets onscreen makes for a pretty picture. S&P has also been touched up so colors are far crisper than before and everything stands out better.
Sin & Punishment: Successor Of The Skies Review (Wii)
11 June 2010
Conclusion: In conclusion, Sin and Punishment: Successor to the Skies is exactly what you would want out of a sequel. This game is a true example of what a sequel in my opinion should be like. Taking everything that was good about the original game and making it bigger, better and adding a little twist that changes the way you play.
Conclusion: Treasure have always delivered when it comes to shooter, in which the primary goal is to dodge showers of colored shots while frantically fight to escape death and lose points. Gunstar Heroes , Radiant Silvergun and of course Ikaruga give most shooterfans a dreamy look in their eyes. Sin and Punishment: Successor of the Skies is not different. But at the same time it is.
Pros: Fantastic 2D-sections, memorable bossfights, a lot of creativity
Test : Sin and Punishment : Successor of the Skies
1 week ago
Summary: A son époque, jamais officiellement arrivé dans nos belles contrées, Sin & Punishment sur N64 avait pourtant été chaleureusement accueilli par ceux qui lui avait mis la main dessus. En 2009, une version Wii (virtual console) réparait cette injustice et rendait enfin très accessible ce shoot aux saveurs de l'arcade asiatique. Sin & Punishment, c'est de l'arcade 3D shootée à la cocaïne où le scoring est roi !
Pros: L'action, Le gameplay, Les environnements, La jaquette & les artworks, Les petits plus pour le scoring, Quel fun !!!
Cons: Les dialogues idiots, Les cinématiques en général, La narration-prétexte, La modélisation ridicule des personnages principaux
Excerpt: Proposant un flot continu d'action et des graphismes à couper le souffle, Sin and Punishment - Successor of the Skies vous permettra de vous mesurer à des ennemis dans un univers de science-fiction sublime et retors. Marquez le plus de points possible pour faire tomber l'empire maléfique. Sin...