Conclusion: Sin & Punishment: Star Successor is a fun shooter, but it’s not quite a grand adventure. Nintendo deprived their fans of the first game for so long, and now they answer the cry with something that feels a bit outdated. It’s also a fairly anemic package in light of the asking price. Make no mistake, as a fan of old-school shoot’em-ups, I had a good time with the game.
Conclusion: Sin and Punishment : Successor of the Skies, c'est le jeu vidéo dans sa subtile substance, qui ne va pas puiser son évolution dans des domaines autres que celui du jeu vidéo. Bien sûr, on pourra reprocher à son histoire de rester basique (sans que nous nous permettions cependant de la qualifier d'inintéressante), mais elle est un support efficace pour laisser exprimer tout ce que Treasure sait faire en matière de shoot.
Pros: Superbement varié et au gameplay ciselé, Des graphismes qui tiennent la dragée haute aux autres productions Wii, Bande-son de qualité, Packaging soigné, Encore plus long que son prédécesseur...
Cons: ... mais ça reste court en même temps, Un rythme qui aurait eu besoin de s'alléger par moments, Des regrets pour le mode deux joueurs
Conclusion: Overall, it's an extremely well polished game of reflex that will enthrall players with its brisk pacing, ludicrous story, and out of this world innovative gameplay concepts. So, if you liked the original Sin & Punishment or any of the traditional Star Fox games, you will absolutely love Successor.
Excerpt: When we train in an artistic discipline, we learn the forms before we attempt personalized expression. Beginning dancers learn to tango. Before tackling freeform poetry, you learn sonnets and sestinas. Aspiring guitarists learn to read music through 12-bar blues. Formalism doesn’t constrain the artist: It’s a tool, a subtle language that expresses more meaning than the notes, words, or steps that make up the art’s chief mode of expression.
Excerpt: In late 2007, I downloaded a little gem of a game from the Wii Virtual Console that never made it over to this side of the ocean titled Sin & Punishment and immediately fell in love. The fast paced action and stellar (we’re talking N64 here) production values had me hooked. Granted, the story made no sense and some moments were just downright cheesy but I didn’t care--the game was great fun and that was all the mattered.
Excerpt: Sin & Punishment: Star Successor is the latest shooter from Treasure – a developer that has no shortage of fans, my self included. On one hand, the name Treasure ensures that you can expect a high-quality game that will be sought after and still spinning in consoles a decade from now. On the other hand, it is all the more surprising that Treasure would make such basic mistakes within the genre. Star Successor features two playable characters.
Conclusion: Few game genres summon the sounds, sights, and downright stink of the good old arcade days more than shoot-'em-ups. Back before the days of teh Haloz , these were the real “shooters” . But over the years, the genre’s been pushed further and further to the fringes of the gaming landscape, where shmup fans now have more in common with elderly shuffle-board players than with the youngsters pwning them in Call of Duty .
Pros: Great use of Wii controls, Unbelievably precise mechanics, Fun co-op play, Keeps the shmup torch alive