Conclusion: Concept: Pollute the gaming public's fond memories of classic SimCity titles
Graphics: At least you won't be looking at them for long
Sound: Why is the game crying? Oh, wait. That's me
Playability: Navigation is erratic and imprecise – truly a monument to terrible usage of the Wii's motion controls...
Conclusion: At face value, Vampire Smile appears to be the kind of game that would barely last a couple of hours before the excessive gore, heavy expressionist presentation and inevitable button mashing becomes bland like so many others before it.
Summary: Here is yet another Wii title that exists for no other reason than to fill a perceived market niche on the system. SimCity Creator lacks a great deal of depth in comparison to the recent PC titles, and does little to make up for its failings.
Summary: If you’re a fan of the “SimCity” series, give this game a spin. It’s a very deep game that shows lots of promise and I highly recommend it to anyone with time on their hands.
Pros: -Solid visual presentation., -Endless replay value., -All of the “SimCity” fun in 1 tidy console package., -Best “SimCity” game for a console so far., -Addictive., -City-changing structure are a cool feature.
Cons: -Doesn’t add a whole lot to the series., -“MySims” character design is a little annoying at times., -Sound quality could be greatly improved.
Conclusion: If you've never played a SimCity game before and have a capable computer, you're better off tracking down an older version. You'll get most of the features, all of the depth, and none of the control issues of SimCity Creator.
Pros: SimCity gameplay is still satisfying and entertaining, Visuals are crisp and buildings are detailed, Destroying a city is pointless but fun.
Cons: Camera and cursor controls are linked, making building frustrating, All attempts at humor fail miserably, New features do little to set the game apart from previous entries in the series.
Excerpt: I'm angry. I'm angry because I really like SimCity Creator . If I didn't like it so much, I wouldn't be angry. If it didn't work well on the Nintendo Wii, or if it was just a sloppy money-grab console port, or if the old-school SimCity gameplay didn't hold up very well, I'd be all, like, "Yeah,...