Conclusion: Concept: Pollute the gaming public's fond memories of classic SimCity titles
Graphics: At least you won't be looking at them for long
Sound: Why is the game crying? Oh, wait. That's me
Playability: Navigation is erratic and imprecise – truly a monument to terrible usage of the Wii's motion controls
Entertainment: I was smiling once I turned it off. Does that count?
Conclusion: At face value, Vampire Smile appears to be the kind of game that would barely last a couple of hours before the excessive gore, heavy expressionist presentation and inevitable button mashing becomes bland like so many others before it. And the confusing cyberpunk plot doesn’t help to overcome this, with its overdone anime and graphic novel quirks.
Summary: Parents need to know that while advertisements have played up a feature in Sim City Creator that allows players to destroy cities via spectacular means such as UFOs, monsters, and earthquakes, the violence is actually quite mild -- you just see tiny buildings crumbling or burning to the ground. What's more, the game does a good job of introducing players to the challenges involved in municipal management.
Summary: Here is yet another Wii title that exists for no other reason than to fill a perceived market niche on the system. SimCity Creator lacks a great deal of depth in comparison to the recent PC titles, and does little to make up for its failings. The awkward control scheme makes you long for the days of playing SimCity on your SNES, and new features like taking a helicopter ride over your city or the gimmicky ''hero buildings'' do little to add more than fleeting moments of...
Excerpt: Small in scale yet large in scope, SimCity Creator populates the Wii with fresh new faces in a familiar city. Sticking to the traditional style of city simulation that many have learned and loved over the years, this latest incarnation of Sim City incorporates the new MySims cartoon style characters and Wii remote controls that certainly struggle to complement the experience.
Summary: Be a powerful mayor -- create, enjoy and destroy your ultimate city. Start by zoning your city, constructing homes, businesses, factories, skyscrapers, freeways, railroads, and much more. You’ll discover many ways to customize your city, including 13 city styles to explore, such as American, European and Asian themes.
Summary: If you’re a fan of the “SimCity” series, give this game a spin. It’s a very deep game that shows lots of promise and I highly recommend it to anyone with time on their hands.
Pros: -Solid visual presentation., -Endless replay value., -All of the “SimCity” fun in 1 tidy console package., -Best “SimCity” game for a console so far., -Addictive., -City-changing structure are a cool feature.
Cons: -Doesn’t add a whole lot to the series., -“MySims” character design is a little annoying at times., -Sound quality could be greatly improved.
Excerpt: Though they share the same name, the DS version of SimCity Creator has little to do with its Wii cousin. Most of the superfluous features of the console version have been ditched, and the Mission mode has been streamlined giving the game a more cohesive feel. The DS version of SimCity Creator is great for newcomers to the city-building series, and different enough to be worth a look from veterans.
Pros: Lengthy Challenge mode eases you into making megacities, Responsive controls make city-building easy, Buildings are detailed and correspond to the time period
Cons: Only two save slots, Some icons are too small
Conclusion: If you've never played a SimCity game before and have a capable computer, you're better off tracking down an older version. You'll get most of the features, all of the depth, and none of the control issues of SimCity Creator. If the Wii is all you've got, you'll still find a serviceable SimCity game in Creator, but you'll just have to dig a little deeper to find it.
Pros: SimCity gameplay is still satisfying and entertaining, Visuals are crisp and buildings are detailed, Destroying a city is pointless but fun.
Cons: Camera and cursor controls are linked, making building frustrating, All attempts at humor fail miserably, New features do little to set the game apart from previous entries in the series.