Excerpt: It's fair to say that the Silent Hill franchise has suffered a bit of an identity crisis over the past half-decade or so. Silent Hill 4 toyed with a first-person perspective for half of its duration, forcing the player to skulk around in a dingy apartment (at the time one editor - who shall remain nameless - got so confused by this that he spent an hour in the very first room, waiting for something to happen).
Excerpt: Following a blackout after a car accident, Harry Mason awakens to find that his young daughter has mysteriously disappeared. With this premise, you’d be forgiven for thinking that the storyline of Silent Hill: Shattered Memories is as near to the original 1999 PlayStation game as you could possibly get, although this couldn’t be further from the muddied truth.
Lack of weapons ups scary ante in survival horror game.
Common Sense Media
12 May 2010
Summary: Parents need to know that the survival horror game Silent Hill: Shattered Memories is filled with creepy imagery that can terrify kids and thus is intended for players 17 and up. The creepy imagery -- ranging from blood-smeared rooms with shadows running past you to twisted pink demons who gyrate towards you to nightmares with little children in trouble or a hanging teenager -- make it not appropriate for kids.
Summary: No weapons? Wii waggle? And a "re-imagining" of the first Silent Hill game is what they're calling this? The combination sounds like Silent Hill: My Worst Nightmare , and I don't mean that in a good way. Boy, was I ever wrong. Instead of some Silent Hill one-off rehash, we get a lovingly crafted story set in a world so deep and involving that it actually does the series name proud. The Wii waggle? More like Wii mastery .
Excerpt: he timing of this game could not have been better. Much like the Silent Hill of , the town I live in is going through a bit of a cold snap. None of my friends have yet to turn into ice sculptures and glaciers aren't blocking my path to work, but it is butt-cold and my thermals are in the wash. Though, this could only help promote 's brand of madness, as I have always been a huge proponent of pairing my games with the appropriate senses.
Summary: " Silent Hill: Shattered Memories' " narrative does a great many innovative things, giving the idea that the way you behave, not simply your choices, actually matter. Removing combat and managing to make just existing in the world an unsettling experience, it feels like a distinct departure for the series that had for sometime been heading in a more action focused direction.