Summary: This is one of the dullest games I have played on the WII. I thought it was going to be like demon blade, but it wasn't even close. The game play is really slow and this nonsense of losing all your stuff when you lose is ridiculous. If the enemy gets a luck shot and one of your characters lose, your items disappear. What sucks is you have to buy it over again and if you use your gold up, then you have to scrounge for items in lower levels.
Summary: 'Best Game on the Wii' is kind of a backhanded compliment, since nearly every Wii game I've ever played is really awful. But Shiren isn't like other Wii games. It's a Roguelike. Not a hardcore Roguelike by any means, but it's in the genre. If you're a Roguelike fan who owns a Wii then it is absolutely worth buying. It holds up well, and there's nothing else out there really.
Summary: Although similar to pokeman dungeon series (made by the same guys chunsoft). This game was what made them. Shiren is a rogue like game third in the series, compared to the other ones which were hard cause once you die everything resets and you must start over again items levels the whole thing. Where as this one is quite easy cause you can retain everything. So if you want a starting point of an Mystery Dungeon game this is as good as it gets.
Summary: I have always been a fan of roguelike games since the days of Azure dreams on PS1, but that is not the reason why I liked Shiren on Wii so much. The game has a good "unpredictable" story! and this coming from a girl who has played and seen it all. You'd expect the boss to die after you kill it and the story proceeds right? everytime I assume something would happen in the storyline the game proves me wrong.
Summary: I'm a 41-year old fan of roguelikes. I enjoyed the original Rogue, Hack, Moria, Angband, Larn, you name it. I adored "Mystery Dungeon: Shiren the Wanderer" for DS and contributed extensively to the player community wiki for that game. I'm about 10 hours in to Shiren for Wii, and I expect I will be hooked for a long time to come. I review from this perspective. For those who aren't familiar with the term, roguelike is a sub-genre within RPG.
Summary: I just love how this game suits my gaming needs when I'm just playing to unwind and get into a none-complicated, casual-friendly dip into the RPG-genre. Am surprised to see how unfriendly the story is. Thought for sure this was a kid's game. However, in the end of the beginning, the story got slightly more twisted and serious. Remember, I'm not used to RPG-stories post FF7.
Summary: I'm a huge fan of Shiren on DS and was delighted to discover the game was coming to the Wii. From what I played, all the magic that made the DS game great made it to the new version, but it was crippled by a number of poor implementation decisions. First, the camera is zoomed too far in. You can only see 3 tiles in any direction. On the DS, this felt acceptable because of the size of the sprites, but on a larger television it feels silly.
Summary: Easily one of my favorite Wii games. The Shiren series and roguelikes in general usually isn't easy for everyone to pick up. This one can easily be picked up and played by anyone to get a feel for the series, however. The alternate difficulty levels are a nice addition even though I play it 'classically'. The graphics and story are wonderful. The music is top notch and catchy like all Shiren games. If you're a fan of Roguelikes this title simply must not be missed.
Summary: Shiren the Wanderer isn't like most RPGs out there; you can't just level grind and expect to get by. There are practically no easy battles in the later dungeons, you've always got to be on your toes and think one step ahead. Item management plays a central role. This is my first roguelike, and although I've not played one before, I can tell that it's the real deal, not a "roguelike on training wheels" as some were fearing.
Summary: Is Shiren the Wanderer worth dusting off your Wii? Yes! The game is a roguelike; don't let the publisher tell you any different. It boasts random dungeons, a cohesive story and a unique assortment of items, equipment, status effects and upgrades to keep your interest. It's a throwback to the old-school approach to gameplay: the graphics are nice but they are just there to get you involved long enough to learn the mechanics. The sound stands on it's own and is quite good.