Reviews and Problems with Shaun White Snowboarding: Road Trip
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Shaun's Gameplay Is As Soft As Snow
22 September 2009
Conclusion: Concept: Shaun White leads a charmed life hopping the globe looking for fresh powder, and now you can, too
Graphics: The textures are blurry enough that you'll think you've been white washed
Sound: A good soundtrack featuring Modest Mouse, Kasabian, Mooney Suzuki, and more
Playability: The Wii Balance Board does not handle the double duty of movement and tricks well enough to recommend it over the Wii remote control scheme
Entertainment: Too bite-sized and simplistic to...
Summary: Road Trip is the arcade-leaning bunny hill to the Xbox 360 version's simulation-flavored black diamond. The game ditches the open world snowboarding in favor of closed events challenging your racing, big air, half-pipe, and trick skills. I missed the option to just shred down a mountain, but the game's cartoonish approach feels more genuine than the oddball, marketing-heavy tone of the other versions.
Shaun White Snowboarding: Road Trip (Wii) - Review
20 February 2009
Excerpt: WOW! That was literally the first thing I thought when stepping on my Balance Board and hitting the slopes for the first time in Shaun White Snowboarding: Road Trip. This is the best snowboard game in a long time and that’s mostly because of the near-perfect and very addictive Balance Board controls. The device clearly allows for gaming experiences that wouldn’t have been possible with regular controls and snowboarding is an obvious genre that benefits from this.
Excerpt: Given the fact that everyone on the planet owns Wii Fit – according to the sales charts – it’s about time that someone released a game that was actually worth using with the balance board. After all, those Wii Fit mini-games can only be entertaining for so long… So, cue Ubisoft. Yes, Ubisoft. That would be the company behind the hundred and one (thousand) Imagine, Petz, Dogz, Catz and Babiez (oh, dear Lord) titles for the DS and even worse monstrosities for the Wii.
Summary: Shaun White Snowboarding on the Xbox 360 and PlayStation 3 offered an unfocused and often boring rendition of the popular winter sport. Featuring sprawling mountains that looked pretty but provided little in the way of content, the game spent more time forcing you to hunt for coins hidden across the expansive environments than letting you take part in actual snowboarding competitions. Thankfully, the Wii version is a completely different experience.
Pros: Motion controls work really well, Great use of the Wii Balance Board, Pleasing, cartoony visuals, Wiping out is appropriately painful, Accessible and enjoyable multiplayer
Cons: Not enough variety in the objective types, No character customization options
Conclusion: Shaun White Snowboarding: Road Trip is one of the best third-party efforts we’ve seen this year in terms of both gameplay and presentation. Apart from occasionally confusing gameplay with the balance board, its only true caveat is depth, as the overall experience loses appeal before long.
Excerpt: Glide down the first of many snow-covered mountains in Shaun White Snowboarding: Road Trip and you'll experience a sense of immersion with the Wii almost exclusive to Nintendo developed titles. As you whip in and out of thickets of tress and massive blue towers of ice, snow lashing against your boarder, covering his thick clothes and sticking to your camera, your toes positioned firmly against the Wii Balance Board, you'll be hard pressed to keep a smile off your face.
Excerpt: It’s a well known fact that when it comes to multi-platform games, the Wii often gets stuck with the short end of the stick with tacked-on, arm-flailing controls. This is not the case with Shaun White’s Road Trip. Breaking free of the mold, Road Trip offers a drastically different design from its HD counterpart, and implements a highly unique control scheme that takes full advantage of Wii Balance Boards that are now sitting in people’s closets collecting dust.