Reviews and Problems with Shaun White Snowboarding
Showing 1-10 of 13
Value for money 7
Shaun White Snowboarding Road Trip
5 December 2008
Excerpt: First Impressions My reaction is The premise behind the game is very simple. You are going on a road trip with your friends to different locations around the world to compete on different slopes. Every run has a mix of several different competitive styles mostly made up of rail jams, racing with slaloms, slope style and big air moves.
Conclusion: If you want to really get into a snowboarding game, actually standing on a board is probably the best choice, and the integration with the Balance Board raises above the pack in that respect, but it's in no way gimmicky, as it can be just as enjoyable with your Wii-mote, thanks to a very intuitive control system.
Live from E3: Shaun White Snowboarding Wii Feet-On Impressions
20 July 2008
Excerpt: I may finally have a reason to pick up the Wii's balance board. Shaun White Snowboarding on Nintendo's little-engine-that-could is the first game I've come across to really nail controls using the peripheral. Where Skate It had me constantly running into walls and eating pavement, Shaun White Snowboarding gave a distinct impression of speed and control.
Excerpt: Sometimes it's the simpler things that end up better off. Take Shaun White Snowboarding as an example. The bigger, brasher PS3 and 360 versions promise to be huge, online-integrated, free-roaming simulations. The Wii version, conversely, doesn't try to be any of that.