Reviews and Problems with Sakura Wars: So Long, My Love
Showing 1-10 of 15
Definitely for a niche audience.
16 June 2013
Summary: So a lot of people will say this is a adventure sim dating game with an RPG combat system, and they're right. Your squadmates are more powerful depending on the main character's relationship with each of your squadmates (which is affected by the player's decisions.) That's the basic overview but this game is pretty darn good albeit if you don't like classic adventure game formats, then you might not like it.
Summary: This game definitely isn't for everyone, but for its target (and I can tell that it's not a very huge target audience), it will deliver. I'm not yet sure where I stand with this game, but I can tell work was put into it. It's more story than action...by a long shot. I hope you love reading, because you spend most of your time reading in this game. Walking around, then reading some more, then there's one or two fights and the chapter ends.
A nice excursion into the dating-sim/tactical battle game scene.
M. Collver-Horvath "zidane_matthew", Amazon
10 September 2012
Summary: Other reviews have gone into way more detail about this game and its variety of systems, so I'm going to focus rather on my personal opinion and response to the game when I first played it. When first starting the game, I was amazed at how much it felt like I was playing an anime cartoon. The game is presented in a mix of anime cutscenes mixed with picture backdrops and cut-out character portraits with multiple poses per character.
Summary: I haven't played through most of the game but it is fun. With that said I wasn't expecting this to be a dating sim-ish game. It does tie into the battles and story so that's something. Hopefully after playing through I will have enjoyed the whole game.
Emily Luebke ""Hey artists, you got a dol..., Amazon
16 January 2011
Summary: I had to give this game 4 stars, as much as I would love to give it a perfect score. As others have said this game is based much more on the relationship building and dialogue than battle, which I LOVED. I've never played a dating sim before so it was kinda different, but I love games were you can make choices and where the characters are engaging. This had both.
Summary: What really makes Sakura Wars special is the Live Interactive Picture System (LIPS). LIPS lets you pick what you say and ultimately change the course of the game to one of six different endings. I know that might not seem so unique now that gamers have been spoiled by BioWare, but since there are no BioWare RPGs on the Wii I think more than just anime fans could find this campy game highly enjoyable. Of course being an anime fan doesn't hurt.
Raymond Herrera "Albuquerque Video Game Examiner", Amazon
12 May 2010
Summary: Developers: Sega/ Idea Factory (Wii) Publisher: NIS America Platforms: PlayStation 2, Nintendo Wii Genre: Strategy RPG Rating: Teen Release Date: March 30th, 2010 Story Set in 1928 New York, Sakura Wars: So Long, My Love tells the story of Shinjiro Taiga as he tries to earn his place as a member of the New York Combat Revue's Star Division.
Summary: This review is pertaining to the wii version of the game and I'll keep it short and to the point: Story is pretty good. It doesn't seem too serious, sort of in the same vein as Sailor Moon. The graphics are bright and colorful, mostly consisting of anime sequences interspersed between static 2D backgrounds with anime portraits laid out on top and a lot of spoken and unspoken dialog.
Summary: Can't give this a 5 star rating because it is not perfect, however this game has a lot going for it. The best way to describe this game would be to simply say its a cross between a anime and a rpg story game. With no spoilers included here you follow a story and take the lead role, during the game you make choices like actions.