Sakura Wars: So Long, My Love (Wii) – Staff Review
10 May 2010
Excerpt: \uFEFFSakura Wars: So Long, My Love exists in a strange realm of intersections. It lies between dating sim and tactical mecha combat sim, between long-established Japanese tradition and familiar New York iconography, between the storytelling constructs we know as “video games” and “anime.” Like the Zen master, or the pathetic fanboy trying to get the “harem” ending, it strives to achieve balance in all things. No discipline is flawless.
NIS America finally brings SEGA's strategy RPG/dating sim to the States, and it was worth the wait.
6 April 2010
Conclusion: That's actually something I wanted to make sure I touched on. OCD superfreaks are going to go crazy trying to figure out the "right" way to talk to everyone the first time. It's impossible. Just go with it; often a "wrong" response offers clues on how to talk to someone later anyway, and really the game is so rife with chances to do stuff that you'll be retrying for years.
Summary: Ultimately any issues we have are minor quibbles compared with the amount of fun we had playing in this world. It's a coming of age story that seems aimed at a younger crowd, but that didn't stop us being captivated by the characters and ultimately moved by the sentimental dramas played out.