Summary: What does it take for a game to be universally enjoyable? That's the question most game developers would love to be able to answer, but it's easier said than done. My guess is that it comes down to exploiting the medium for what it does best -- utilizing multi-sensory connections to break down the barriers between the "real" world and the "game" world.
Conclusion: Such considered balancing shows that Nintendo has settled into a groove that both hardcore and casual players can appreciate, making Rhythm Heaven Fever a game that anybody can, and will, enjoy. It’s like Wii Music never happened.
Excerpt: Rhythm Heaven Fever is a musical toy box packed with over fifty arrangements of beat-dropping rhythm-based mechanics. Nintendo cut out all the frills in favor of sharp personality and a reliance only on only two buttons. And yet it never feels limited or unambitious, only quirky and creative in spirit.
Excerpt: If there’s one thing I remember most about my time playing games in the NES days, it’s that perseverance always lead to the greatest sense of achievement. From Ninja Gaiden to Castlevania 3 & Battletoads, difficulty was something that many old school gamers have learned to embrace and relish over the years (granted, I never could conquer a few of the games but they were rewarding nonetheless).
Excerpt: With a beautiful soundtrack and visuals to match, you can’t go wrong picking this game up for the Wii. The game is quirky and fun, and has an undeniable charm that many games today don’t have.