Summary: The original Resident Evil has been ported and remade several times since its initial inception on the PlayStation back in 1996, with the GameCube seeing a visually spruced-up edition and even the humble Game Boy Advance getting in on the survival horror action.
Excerpt: Our first look of Resident Evil: Darkside Chronicles came during Captivate 09. The second time around featured the same demo, but we were able to go hands-on with the title, and the time spent was filled to the brim with zombie fun.
Conclusion: Having multiple control options, not having to change out tiny discs midway through the game, and having better audio are definitely pluses, but I don’t think they are big enough improvements to merit picking up this title if you already own the GameCube version.
Excerpt: Without getting into yet another gripe about how Nintendo has pandered to the casual market, there is something that feels inherently wrong about the developers’ recent commissioning of repackaged Gamecube titles.
Excerpt: Even though this is a remake, do not be instantly put off, as it promises new rooms, items, areas and creatures that have yet to be seen by new players and fanatics alike. To add to this, there is the proposal of 10, yes 10, alternative endings to the game, depending on what decisions and turns you...
Pros: Tension and atmosphere is apparent, Good storyline to follow, Multiple endings allow for more replay value
Cons: Confusing controls, Dialogue is a little monotonous, Not enough chances to save game
Conclusion: As much of a shame as it is that Capcom hasn't bothered to enhance Resident Evil in any meaningful sense, there's no denying that this ageing relic remains one of the high points from the old generation of survival horror titles.
Excerpt: At times like this it's best not to ask too many questions and just be thankful for what you're given. But one or two refuse to lie down. Like, why have we got another version of Resident Evil on a Wii disc instead of via Virtual Console?