Reviews and Problems with Resident Evil Archives: Resident Evil
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Gamertell Review: Resident Evil Archives: Resident Evil for Wii
31 July 2009
Excerpt: Capcom’s Wii re-release of Resident Evil has met with a lot of criticism. This is probably justified. Gamers are a passionate lot who develop intense devotion to their franchises. “Why waste development on a Wii port of a Game Cube port of a PlayStation game when you could be developing a new Resident Evil game?” they cry. There are two problems with this. First, Capcom is developing a new Resident Evil game for the Wii called Darkside Chronicles .
Cons: Antiquated controls, full frame presentation, overpriced for a nearly 15-year-old game
Excerpt: It really is easy to understand why some people consider Capcom to be one of the worst culprits for beating a dead horse or milking the cash cow. Take the original Resident Evil, for example. Back in 1996, the game was released on the Sony Playstation, and then released on the SEGA Saturn and the PC. Then, there were two updated releases, the Dual Shock version and the Director’s Cut.
Excerpt: Our first look of Resident Evil: Darkside Chronicles came during Captivate 09. The second time around featured the same demo, but we were able to go hands-on with the title, and the time spent was filled to the brim with zombie fun.
Conclusion: Having multiple control options, not having to change out tiny discs midway through the game, and having better audio are definitely pluses, but I don’t think they are big enough improvements to merit picking up this title if you already own the GameCube version. However, if you for some reason didn’t get around to checking it out before, at thirty dollars REA is a great deal and will provide you with countless hours of RE goodness.
Excerpt: Without getting into yet another gripe about how Nintendo has pandered to the casual market, there is something that feels inherently wrong about the developers’ recent commissioning of repackaged Gamecube titles. So far, these ‘Wii-makes’ have proven to be near-carbon copies of their last generation counterparts, with no graphical touch-up, audio enhancement or bonus features.
Excerpt: At times like this it's best not to ask too many questions and just be thankful for what you're given. But one or two refuse to lie down. Like, why have we got another version of Resident Evil on a Wii disc instead of via Virtual Console? And, why hasn't the aiming style of Resident Evil 4: Wii Edition been incorporated? And where's Resident Evil 5? They don't affect the game as such, but those questions hang over this release.
Excerpt: Even though this is a remake, do not be instantly put off, as it promises new rooms, items, areas and creatures that have yet to be seen by new players and fanatics alike. To add to this, there is the proposal of 10, yes 10, alternative endings to the game, depending on what decisions and turns you take throughout the course of play. From the moment the game is started up, the atmospheric story is set.
Pros: Tension and atmosphere is apparent, Good storyline to follow, Multiple endings allow for more replay value
Cons: Confusing controls, Dialogue is a little monotonous, Not enough chances to save game