Conclusion: King’s Bounty: Crossworlds is a great opportunity to start playing the entire Armored Princess campaign again, perhaps this time around as one of the classes you haven’t played before. It is not possible to carry whatever save games you have over to the new game but that is actually its saving grace: the depth and duration of the added content and classes leaves something to desire.
Conclusion: Alors que les récents Resident Evil nous ont habitué à tellement mieux, Capcom plombe un peu l'ambiance en nous proposant à nouveau l'un des épisodes dont la série peut se montrer la moins fière. Déjà très moyen lors de sa sortie il y a sept ans, cette adaptation sur Wii ne change pas la donne. L'éditeur n'a pas cherché à étoffer son contenu, à apporter quelques éléments inédits mais s'est contenté à la place d'un simple copier-coller.
Pros: Graphismes de bonne facture, Ambiance propre au RE, Le switch entre les deux partenaires
Cons: Banal copié collé du jeu Game Cube, Une aventure poussive, Un scénario ennuyant
Excerpt: There's a good reason why the Resident Evil series changed with the release of Resident Evil 4: the games prior to that were hugely atmospheric, featured some incredible moments and will go down in video game history, but my god, were they clunky. The term "tank controls" is a bit of a relic these days, with the advent of dual analogue sticks and more complex control setups, but back in the early days of 3D gaming, characters moved about with all the grace of a Sherman...
Excerpt: If you own a Wii and never managed to play Resident Evil Archives: Resident Evil Zero, then now might be an ideal time as it has been ported across from the Gamecube version. The game has underwent some changes however as the controls have been adapted to take advantage of the Wii configurations.
Gamertell Review: Resident Evil Archives: Resident Evil Zero for Wii
22 December 2009
Excerpt: Let’s just ignore the fact that Resident Evil Archives is a simple Wii port of the Game Cube game from 2002, okay? You’re not going to get enhanced graphics. You’re not going to get Wii motion controls. What you’re going to get is an old game that you can play on a modern system without having to muck around with controllers on wires or save game cards. Is that enough to buy Resident Evil Archives: Resident Evil Zero ? If you’ve played it before, no.
Cons: Antiquated controls, horrible inventory system, growing tiresome for new and old players, overpriced for a nearly 15-year-old game.
Resident Evil Archives: Resident Evil Zero [Wii] Review
19 February 2010
Excerpt: I am a massive Resident Evil fan; and I’m talking about these old ones as opposed to the recent on-rails shooter variety. They’re not bad, but they don’t come anywhere close to what these old classics have to offer. Love it or hate it, the static camera angles, simple yet charming puzzles, and somewhat restrictive inventory space is what made them so great. It made them challenging.
Pros: Detailed graphics immerses you in a believable world, Controlling two characters adds to puzzle-solving, The pace of the game with peaks in the right places, An enjoyable piece of narrative in the RE universe
Cons: A port of a Gamecube game with nothing new, Makes me yearn for a new RE game in this format, As with most RE games, you want them to last longer
Summary: Many ignore the fact that Capcom did not give himself much trouble by offering players a simple adaptation of Resident Evil 0 released on the GameCube era. The publisher is not the first and certainly will not be the last to practice this kind of politics. Thus, players, know how to approach this title (and next to come): ignore it or, conversely, if interested.
Excerpt: "If it ain't broke, don't fix it." How many times has that been used as an excuse to shovel out the same thing over and over again? Film franchise producers use it all the time. So do football managers. The thing is, and this is often forgotten, the 'it' in question has to not be broken so as not to need fixing.