Conclusion: A definite line can be drawn in the sand between the Resident Evil series; that line being Resident Evil 4. When the series began, there were static screens, a measured pace interrupted by frantic bouts of action, and most importantly, zombies. Resident Evil 4 shook the whole formula up by replacing zombies with seemingly normal (but still mental) villagers, a much more fluid navigation system, and tons more action, with fewer moments of calm and less puzzles.
Summary: In Resident Evil 4, players rejoin Leon, who is now a U.S. agent with a top-secret mission. He has been tasked to look into the abduction of the President's daughter, and his investigation has led him to a mysterious location in Europe.
Conclusion: The enemies appear creepily alive, and while they aren’t going about any special AI routines, it’s their subtle movement, animation and form that fuel the engagement. That they are large and imposing, terrifically designed, certainly makes a difference. You could find fault with the plodding way Leon faces them in battle, but in that same breath, it is the tension created that is exactly what the designers were looking for. This is not a game without annoyances.
Excerpt: Released almost 2 ½ years after the original on the GameCube, the Wii version of Resident Evil 4 has quickly established itself as the most definitive. Granted, this is a 2 ½ year old port, but on the flip side it’s also the superior version of one of the best third person shooters ever made.
Conclusion: Putting the word 'Incredible' into a title doesn't make it so. It is a shame to see that the developers took such an extremely simple concept and executed it so poorly. You will be hard pressed to find even an hour of enjoyment in the thirty levels that the game is boasting. The Incredible Maze is just another example of a shallow game that could have been made better with some extra TLC. Avoid it at all costs, even if the low price and block size seems tempting.