Excerpt: The Wii Remote and its Nunchuck attachment were always going to do some great service to the FPS genre. The remote being used to move your sights around and the nunchuck coming into use for that all important movement certainly makes perfect sense. Ubisoft’s Red Steel was one of the titles that showed early what the Wii’s innovative controller was capable of, but now that we have got the controller combination sitting firmly in our hands, does it live up to its promise?
Conclusion: At the end of the day, Red Steel is perhaps best viewed as what could be possible with Nintendo’s new hardware, but doesn’t necessarily encompass it in the best way. The actual game itself is completely average, seemingly only made more interesting due to the control system. It’s certainly fun for a while, but in time you begin to see past the superficial coating of the Wii-mote and realise that it’s not all its cracked up to be.
Excerpt: Among the handful of games released for the Wii this year, Red Steel was one of the flagship launch titles, and rightfully so. The game was designed specifically for the Wii console in mind, and unlike almost every other launch developer, Ubisoft has made a solid attempt to actually take advantage of the Wii's strengths, both from a visual standpoint and by making full use of the Wii-mote's motion-sensing control. The result?
Summary: As I mentioned earlier, Red Steel held a lot of weight on its shoulders. It promised a lot of unique and fun features. It was the first revealed Wii title, and at the end of the day I say this game is worth checking out; it has a lot to offer. Yes is has some pretty bad camera actions, and some goofy voice acting and some other small problems, but it also provides an interesting unique game that’s only playable on the Wii.
Excerpt: It's not often I chide a game for not being violent enough, but Red Steel has placed me in the odd position of having to do just that. It's not that games need to be gory to hold their audience's attention, it's simply that when a game centres itself around extremely violent action, removing the consequences of that action only serves to make it feel hollow and pointless.