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Red-steel.269969
6.7 out of 10

Red Steel

One remarkable fact about the game Red Steel is that it was able Read more

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Reviews and Problems with Red Steel

Showing 1-10 of 113
Overall 6
6.0

Red Steel

GamesRadar
24 June 2012
  • Pros: Remote aiming kinda works, Executing advanced sword tactics, Cool ideas
  • Cons: Turning is slow and clunky, Learning controls is a chore, Multiplayer is so N64
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Overall 7
7.0

Red Steel Wii Review

Console Obsession
29 May 2010
  • Excerpt: The Wii Remote and its Nunchuck attachment were always going to do some great service to the FPS genre. The remote being used to move your sights around and the nunchuck coming into use for that all important movement certainly makes perfect sense. Ubisoft’s Red Steel was one of the titles that showed early what the Wii’s innovative controller was capable of, but now that we have got the controller combination sitting firmly in our hands, does it live up to its promise?
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Red Steel (Wii) Review

Cubed³
23 November 2007
Overall 7
7.1
Gameplay 1
0.8
Graphics 1
0.8
Sound 1
0.7
Versatility 1
0.6
Funfactor 1
0.8

Red Steel (Wii) Review

411mania.com
20 November 2007
  • Summary: As I mentioned earlier, Red Steel held a lot of weight on its shoulders. It promised a lot of unique and fun features. It was the first revealed Wii title, and at the end of the day I say this game is worth checking out; it has a lot to offer. Yes is has some pretty bad camera actions, and some goofy voice acting and some other small problems, but it also provides an interesting unique game that’s only playable on the Wii.
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Overall 6
5.8

Red Steel

Strategy Informer
10 November 2007
  • Conclusion: At the end of the day, Red Steel is perhaps best viewed as what could be possible with Nintendo’s new hardware, but doesn’t necessarily encompass it in the best way. The actual game itself is completely average, seemingly only made more interesting due to the control system. It’s certainly fun for a while, but in time you begin to see past the superficial coating of the Wii-mote and realise that it’s not all its cracked up to be.
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Red Steel Review

VideoGamer.com
4 November 2007
  • Excerpt: Among the handful of games released for the Wii this year, Red Steel was one of the flagship launch titles, and rightfully so. The game was designed specifically for the Wii console in mind, and unlike almost every other launch developer, Ubisoft has made a solid attempt to actually take advantage of the Wii's strengths, both from a visual standpoint and by making full use of the Wii-mote's motion-sensing control. The result?
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Overall 6
5.9
Gameplay 5
5.0
Graphics 6
6.0
Sound 8
8.0
Lifespan 5
5.0

Red Steel review

Wii's World
31 October 2007

Red Steel – Review

GameCritics.com
2 October 2007
  • Excerpt: It's not often I chide a game for not being violent enough, but Red Steel has placed me in the odd position of having to do just that. It's not that games need to be gory to hold their audience's attention, it's simply that when a game centres itself around extremely violent action, removing the consequences of that action only serves to make it feel hollow and pointless.
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Red Steel

GameBrink
20 July 2007
Overall 7
6.5
Gameplay 6
6.0
Graphics 7
6.8
Sound 8
8.0

Red Steel

Game Boyz
17 June 2007
  • Excerpt: Red Steel is a game that has been on the radar since Nintendo let all the details out of the bag on its next entry into the videogame console wars. With the promise of wii-mote specific control for a FPS this game has been somewhat anticipated. Now that the Wii is in the hands of excited gamers, and Red Steel is on the shelves, I can say that the final product, although not as good as hoped, it is a positive sign of things to come.
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