Excerpt: Putting aside, for a second, the fact that proper 1:1 waggling is what we all thought we were getting with the Wii in the first place, Nintendo's Wii MotionPlus supposedly makes possible a dream long held by boys who love their toys: virtual sword fighting.
Excerpt: One of the must-have games that I played for the Wii was Red Steel, and while there were several control issues with the game, I didn't find it so off-putting that I railed against its existence, unlike several other of my game reviewing brethren.
Conclusion: While Red Steel 2 is vastly superior to the original in just about every way, it still has its share of problems. Swordplay is very enjoyable and has enough variety to keep you entertained, yet one-to-one sword fighting is still not an option.
Conclusion: Although I am not going to suddenly start watching wrestling again, WWE Smackdown vs. Raw 2011 has shocked with me with how much I enjoyed it. It is quite a feat for a game to win me over when it does not initially appeal to me.
Conclusion: good to see them used. Red Steel 2 is a mission-based game. You’ll start out with the usual amount of training although it does seem to be a little much at times. Probably because it’s necessary to nail down the subtleties but I found myself getting a little tired of it.
Excerpt: Strong Points: Great combat, tight motion controls, a solid frame-rate, and good-looking visuals are the strongest points of this game. A great reward system is also good your first play through.
Pros: Great combat, tight motion controls, a solid frame-rate, and good-looking visuals are the strongest points of this game. A great reward system is also good your first play through.
Cons: Inconsistent difficulty, bad voice acting and music, a strange bug, and some strange button controls are the only weak points in Red Steel 2.