Excerpt: Playing as a mysterious, nameless hero with a striking resemblance to The Shadow, Red Steel 2 apparently has nothing to do with its predecessor. The game amusingly kicks off with the player dragged behind a speeding motorcycle. The sequence is unexpected and serves as an appropriate introduction to the sometimes high-octane nature of the game.
Conclusion: Although I am not going to suddenly start watching wrestling again, WWE Smackdown vs. Raw 2011 has shocked with me with how much I enjoyed it. It is quite a feat for a game to win me over when it does not initially appeal to me. I still cannot get over how impressive the game is in terms of customization. The wrestling experience is fully realized from the cheesy banter to the over dramatic fights, and loyal players will already know what they are getting with this game.
Pros: Hugely customizable game and outstanding dedication made towards the community. Game is brought together much better and is very flexible to your play style. You can essentially make your own wrestling game!
Cons: Slight problems in fighting physics and huge problems in certain areas of animation. Several interruptive server and lag issues during online play. The series needs to drop its old-gen engine in order to excel.
Excerpt: Everyone remembers the Wii launch title Red Steel. Unfortunately for Ubisoft, it’s for all the wrong reasons. Many people expected the game to show off the capabilities of the then new Wiimote in enriching the gameplay experience with its sword fighting mechanics but instead we got a subpar first person shooter with waggle inducing gesture based (instead of 1:1) sword fighting that showed the limitations of the Wiimote.
Excerpt: Putting aside, for a second, the fact that proper 1:1 waggling is what we all thought we were getting with the Wii in the first place, Nintendo's Wii MotionPlus supposedly makes possible a dream long held by boys who love their toys: virtual sword fighting. Red Steel 2, which only works if you've got one of Nintendo's curious cuboid peripherals plugged into your Wii Remote, sets out to be the game that finally makes that dream a reality.
Nonstop violent swordplay but no blood, for older teens.
Common Sense Media
7 July 2010
Summary: Parents need to know that Red Steel 2 is a fantasy action game that has players using a sword and guns to kill hundreds of enemies during a samurai's quest for retribution. There is no blood or gore (enemies simply step back or fall to the ground when defeated), and the game’s comic book-ish artistic design isn’t particularly realistic, but the combat is nearly constant and involves elaborately choreographed combination moves using the Wii MotionPlus controller.
Excerpt: One of the must-have games that I played for the Wii was Red Steel, and while there were several control issues with the game, I didn't find it so off-putting that I railed against its existence, unlike several other of my game reviewing brethren. The game had a unique concept and a storyline that made its shortcomings bearable, so by the end of the game, I was satisfied that it had kept me interested and happy until the final credits.
Conclusion: Red Steel 2 passionne un peu plus son public et arrive à le maintenir dans ses filets même si, globalement, le titre ne brille pas par son originalité. Mais un vrai travail a été fait pour rendre ce jeu intéressant, notamment en terme de graphismes et d'ambiance, mais aussi et surtout en terme de gameplay. Les combats au katana se montrent nettement plus jouissifs que par le passé, plus maniables et plus construits.
Pros: L'ambiance, La touche graphique, La prise en main du Katana maîtrisée, Evolution du gameplay, Défoulant
Cons: Pas de scénario, Succession de missions très linéaire, Action prévisible