Summary: Less a real game and more a collection of minigames, Rayman Raving Rabbids hits some high points, but many low ones as well. The minigames are excellent in considering the breadth of the Wiimote experience, continually finding new ways to engage the Wiimote and the player, but are pretty poor when you consider how limited the Wiimote is in terms of controller potential (few buttons, limited motion detection).
Summary: Rayman Raving Rabbids was an OK game. It offered a nice mini game selection, with variety. The plot was good, and you will laugh out loud like mad. However, there are some flaws... -The Difficulty can sometimes get out of hand -The Game Crashes every now and then -A bit short I don't know if its worth playing. It's not a must, buts its certainly not a hate.
Summary: This game takes a bit of patience to start. I couldn't get passed the first set of mini-games. However- our 10 year old decided to try this out again this week. It had not been played since new years. In the span of our second blizzard of the week....she has completed 60% of the game now. Our 5 year old can't really play much of it- but can't stop laughing watching her play.
Summary: No, the mini games are a lot of fun. HOWEVER because of the way the game is set up you have to complete a minimum of three mini games out of four for each day and then the main challenge for that day before you are put back into your prison cell (the only place the game gets saved). Some of the tasks are interesting, fun and funny but they can be difficult to master and succeed at, so if you've just spent some time getting something right you're going to have to throw...