Summary: Ratatouille offers a fresh and exciting take on the platform action genre, engaging players in deep, fluid, and fast gameplay through fun filled mini-games, daring heists, frenzied pursuits and wild chases, providing constant fun and challenge.
Excerpt: It may feel like Family Friendly Gaming has gone to the rats with all of the Ratatouille coverage in this issue, last issue, and on the website. But this Nintendo DS is based on the Disney Pixar film. This version of Ratatouille dwells a lot on exploration of the levels. In fact players have to be careful of how long they are exposed, for there is a meter based on that. Not all the game levels, but enough to make quite an impression on my mind.
Pros: Almost no combat; it's all about platforming, Large, interesting environments
Cons: Defecates upon the film's story, Dodges a golden opportunity for controlling Linguine with gestures, Everything is drawn out to make the game seem longer, Missions are too obtuse without constantly sniffing the path
Excerpt: It also happens to be a title that was clearly developed with the PlayStation 2 in mind. The game works like a charm on the system, and there are times when the Wii version feels clunky by comparison. Fortunately for the Wii, the inverse is sometimes true. For example, there are many places where Remy will run along a series of wires, or jump across a series of poles suspended high in the air. With the Wii Remote and Nunchuk, it’s easy to pull off such daring moves.
Conclusion: And that's the thing about Ratatouille--everything it does is done well enough to function, but never beyond that. It's edible without ever being especially tasty. It's the sort of game that will satisfy a younger fan of the film for a few lazy afternoon hours, and then be forgotten about immediately afterward.
Pros: Gameplay is fine for younger players, A decent roster of minigames for both single-player and multiplayer, Some solid voice work from the film's cast.
Cons: Gameplay is too simplistic for older audiences, Mission designs are repetitive and a bit dull, Not much story to be found here, Graphics aren't much to look at.
Excerpt: There we were, all ready to sleep-play our way through Ratatouille, nonchalantly slip in a few film tie-in clichés ("Does no justice to the source material"; "Seems to have been rushed out in time for the film release"; that kind of thing) and then give it an entirely dismissive, offhand 50-or-so%. But every once in a while something lovely happens, and a game comes along which conspires to trip up seen-it-all-before games reviewers. Which is a good thing, obviously.
Conclusion: Auch wenn Dishonored für unsere Begriffe nicht ganz das bietet, was wir uns im Vorfeld vorgestellt haben – nämlich eine völlig neue Spielerfahrung –, hatten wir doch eine Menge Spaß mit dem Spiel. Das Szenario ist großartig und düster zugleich. Die bedrückende Spielwelt hat uns schnell in ihren Bann gezogen. Schade, dass man es bei der Spielbalance verpasst hat, die Motivationskurve spannend zu halten.
Summary: In allen Belangen ist das neueste Machwerk der "Terrorist Takedown" - Entwickler als unfertig beziehungsweise schlicht als unterdurchschnittlich zu bezeichnen. Die KI scheint irgendwo in den dunklen Gängen, in welchen das Spiel hauptsächlich spielt, verloren gegangen zu sein, die Grafik setzt vorzugsweise auf Clipping und Texturfehler und die deutsche Synchronisation ist bestenfalls als unmotiviert einzustufen. Zudem haben sich einige Bugs eingeschlichen.