Excerpt: Rampage may be unique among videogame franchises in that, across six titles and twenty years, not a single one of them has ever actually been a good game. No, Rampage has squeaked by on the strength of its premise alone. Of course, it's pretty darn good premise. Moderately large monsters (more King Kong sized than Godzilla sized) wander around a city, destroying every building they pass for no particular reason. It sounds like it ought to be a lot of fun. But it's not.
Excerpt: By Kevin "Berserker" Hall About a year back, Rampage: Total Destruction was released for Gamecube and Playstation 2 for the budget price of $19.99. Now it is available for Wii with an RRP of $29.99. Are the Wii extras special enough to justify that $10 price difference? Well, if you're a Rampage fan then, maybe, but if you aren't then probably not.
Excerpt: Back before home consoles took the world by storm, arcades reigned supreme. Gamers could head to their local game plaza with a pocketful of quarters without a care in the world, but games have evolved significantly since the 80s. Rampage was a smash hit back in the day as three monsters wreaked havoc over a series of cities, and at the time this mindless button mashing was a great source of entertainment.
Excerpt: The downside to the Wii’s GameCube-like architecture is that it’s very easy to port to, quickly turning it into a way for publishers to make a quick buck on ports of last-gen titles. A quick glance at the system’s
certainly attests to that fact. The upside is that it also means the system will have several games we already know are good at launch, with budget prices typically unheard of for a launch lineup.
Excerpt: For a multi-console video game appearing on Wii to be worth picking up, it has to intrigue the player with controls that are more fun or simple to use than those on the standard control pad. That’s how a Wii game becomes a success. To beat a dead horse, games like Zelda: Twilight Princess, Trauma Center: Second Opinion, and Rayman Raving Rabbids are as fun as they are because of their Wii-specific controls.
Excerpt: As we saw early in the Nintendo DS life, Publishers rushed to bring games they had released on other platforms to Nintendo's newest handheld platform. Instead of working on redoing the gameplay, thus making the touch screen features of the game meaningful, we got the same game with strange touch screen additions. Some gave us menus, others forced key gameplay controls to be on the touch screen—when it could have been easier mapped to a key.