Excerpt: Like many on here, I have fond memories of Rare’s James Bond 007: Goldeneye for the Nintendo 64. Not only were the single player modes well executed and tailored for replayability, but the multiplayer death match modes were something of a godsend in the days of lackluster console first person shooters. I remember, vividly, heading over to one of my friend's houses with a case of Mountain Dew and a pillow for an all nighter with Goldeneye.
Excerpt: I still have the fondest memories to this very day of playing Goldeneye 64 on my beloved 64. With a few mates around or the younger siblings, I could spend hours playing the multiplayer mode. Backed up by a robust and well designed single player mode, Goldeneye was, and still is, one the finest console based FPS even conceived.
Summary: A licensed first-person shooter that’s not as bad as you might think, but could certainly be better overall.
Pros: Control scheme finds a nice balance between Corruption and Call of Duty 4, Offers a reasonably strong FPS experience on the Wii, Online matches are surprisingly fun
Cons: Low-tech visuals made that much worse by annoying framerate problems, Online options nowhere near as robust as that of any other modern console FPS, Split-screen multiplayer, while functional, is hideously ugly
Excerpt: It's been nearly five years since the last Bond game was released and it's been since 1999's The World is Not Enough that one has been based on a movie (ed. forgive me for forgetting 2005's From Russia with Love video game). In that time a new actor has been cast as Bond, ending the Pierce Brosnan era. As well as having a new Bond (Daniel Craig), the team making the games has also changed. EA let the franchise go and Activision has picked it up.
Excerpt: It's not for nothing that this new James Bond game is, for the most part, a first-person shooter. The good memories of 1997's GoldenEye 007 -- an FPS on the Nintendo 64, which was based on the movie of the same name -- are still fresh in gamers' minds, as evidenced by the hubbub earlier this year when rumors circulated that it might be re-released. But while Quantum of Solace isn't GoldenEye , it's not all that bad, either.
Conclusion: THE VERDICT: Relentlessly unoriginal but well turned out. The online multiplayer is robust enough to offset the slender single player story, and Bond hasn't carried off a firefight so well since GoldenEye. Not essential, then, but worth a second glance.
Excerpt: 'The best Bond title since Goldeneye', they said; 'You'll be blown away by how much better it is than the last few games,' they said. Granted, the fact that 'they' were all people who had a vested interest in the game doing well should have had our alarm bells going crazy way in advance. However, the idea of Quantum Of Solace being the best Bond game since Goldeneye is fairly true.
Excerpt: All wise gamers are born with the knowledge of two key facts. Firstly, you should never buy multi-format games on Nintendo consoles, as they rarely turn out well. You should also never buy game adaptations of films, as they always lack quality. I am guilty of disobeying these rule to buy Quantum of Solace on Wii. I am ashamed to say that I was enticed by the GoldenEye-esque images of Daniel Craig holding a huge gun. I’m sorry, DZ readers. I let you down.
Conclusion: Pour son premier jeu James Bond 007, Activision rate son entrée. Certes il y a quelques bonnes idées mais la réalisation du titre ne fait pas honneur à la franchise. On espère que le prochain 007 prendra toutefois son temps niveau développement et que de nouvelles idées apparaitront, de même que les irrégularités dont fait preuve cette production soient gommées.