Summary: Having been a fan of the Project Zero series for many many years, I can gladly say that this remake is fantastic! It was wonderful to see the upgraded graphics and use of the Project Zero 4 gameply engine. It brings a whole new light to the most memorable game of the series. One of the best games on the wii, for sure.
Summary: This game is a really excellent upgrade of " Fatal Frame 2 : Crimson Butterfly". With the 3rd person view it makes you able to explore the village more, while in PS2 Version that weird camera angels for me its quite a big pain in the ***. The control for some people it's might be quite bothering abit but you'll get used to it in a while, I really like the camera anyway even though its floating around crazy .
Summary: I remember playing this game quite a few years back but was never able to finish it because the disk got corrupted. It is sort of nostalgic but I really like the game. I would have preferred this on the PS3 and those controllers because the Wii ones are a bit annoying especially when you have to hold the nunchuck as well. I don't like the British English voices much either.
Summary: Forget a horror film with cliches, Fatal Frame is perfect for a frightening night alone with unpredictable scares - maybe shared with a friend or spouse as comfort during the unforgettable experience. You will be terrified, but as differentiation from great horror to mundane horror, there's a /need/ to continue instead of a choice - forcing the player to trek into abomination of the human form - grotesque ghosts.
Summary: This game is very good as it is a prime example of a pure survival horror experience untainted by resident evil 4. However Nintendo has seen fit to cram in terrible motion controls that really affect your experience of the game.
Summary: I loved the original Project Zero 2 on the PS2, and this version manages to improve on it. Project Zero 2 on the Wii offers (a lot!) sharper visuals, a new game mode, some new endings, and many added creepy details such as the fantastic new world interaction mechanism, where you have to keep the button pressed while your main character slowly reaches her hand out to pick up an item, open a closed door or investigate a crack on the wall, the camera often moving into some...