Excerpt: There are many genres of both video games and film that consumers of media can indulge in. One of my favourites, however, are horror. Some wonder why I am so keen on the horror genre – or how anyone in their right mind could actually play/ view something “scary” and enjoy it. Well, my reasoning is simple if somewhat flawed – horror games give us an opportunity to experience an emotion or feeling that we possibly won’t experience anywhere else.
Summary: Is this spirit-snapping story a spooktacular success?
Pros: Enough new content for veterans to play over again, Looks even prettier than ever before, New perspective and item grabbing is much creepier than the original, One of the best ghost story games ever made
Cons: Controls take some patience to master, No Japanese voice option, bland English dub
Summary: While the idea of shunting a decade-old PS2 horror game onto Nintendo’s soon-to-be-usurped family console may sound like a recipe for disaster, playing Project Zero 2 feels better than ever using the Wii motion controls. A survival horror game that failed to capture gamers’ imagination as successfully as Resident Evil or Silent Hill – but can still hold its own when it comes to creating a foreboding atmosphere and delivering knee-jerk shocks – Project Zero 2 follows a...
Conclusion: The Haunted House mode, unique to the Wii release, is a little too transparent and cute to work as a proper horror segment, although it can also be viewed as an interesting reimagining of the Project Zero model as a social experience. Essentially, it gives you a number of on-rails challenges, involving running away from a ghost ripped straight out of The Ring while collecting items, taking specific photographs, and – in the mode’s most inspired diversion – simply walking...
Pros: Genuinely very creepy, The experience still feels fresh in 2012, Great presentation, Interesting mechanics, Generally a pretty compelling experience
Cons: Haunted House mode is a bit of a novelty, If you scare easily, it’s not for you, Combat can definitely feel clunky, Wii remote controls don’t trump a standard controller, Why didn’t they translate the Japan-only Project Zero 4?
Excerpt: If you’ve not played Fatal Frame II – largely considered to be one of the scariest games ever made – you now have the opportunity, but only on Nintendo systems, as the company has brokered a deal to take control of the entire Fatal Frame franchise. The game pretty much made me wet myself nearly ten years ago on the PS2, and has now been re-released as Project Zero 2 for the Wii – including some new content.
Summary: There aren't many games that have you anxious to slide aside a curtain; Project Zero 2: Wii Edition does. It's a fine example of a survival horror game despite some awkward controls and an over-reliance on cut scenes that occasionally break the moment. Even with these problems the tension remains consistently high thanks to its bleak, intriguing plot, an atmosphere that is second to none and excellent presentation.
Conclusion: Die Wii-Edition von Project Zero 2 bewerten zu müssen, ist eine undankbare und eigentlich unmögliche Aufgabe. Gibt man dem Titel aufgrund der sehr mäßigen Wii-Anpassung eine niedrige Wertung, entsteht der Eindruck, dass Project Zero 2 insgesamt ein schlechtes Spiel ist. Das ist aber definitiv nicht der Fall: Die geniale Atmosphäre gleicht das durchschnittliche Gameplay mühelos aus, sodass der Horror-Titel von Fans zu Recht als einer der besten Vertreter dieses Genres...