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Prince of Persia: Rival Swords
6.9 out of 10

Prince of Persia: Rival Swords

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Reviews and Problems with Prince of Persia: Rival Swords

Showing 1-10 of 37
Overall 8
8.0

No More Heroes

ztgd.com
26 January 2011
  • Excerpt: Goichi “Suda 51″ Suda is kind of a weird guy. The Japanese producer, famous for […]
  • Pros: + Original gameplay separates it from anything currently available, + One of the best uses of the Wii controls available yet, + Hash and Slash gameplay pleasantly reminiscent of games like Final Fight and Battletoads
  • Cons: Can get repetitive, Side quests feel more like chores than missions
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No More Heroes

Hooked Gamers
4 February 2008
  • Conclusion: No More Heroes' music is quite good. While the main theme is reused for much of the game, it is not necessarily a bad thing. The catchy tune does its job quite well and gets the player into the mood of the action very fast.
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Prince of Persia: Rival Swords Review

VideoGamer.com
8 October 2007
  • Excerpt: Ubisoft's Prince of Persia Sands of Time is, for many, one of the greatest games of the last generation, and that proved to be a hard act to follow. Warrior Within performed better in the charts, but its focus on combat and a hard rock soundtrack didn't sit well with fans of the first game.
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A very gory, stylized action/adventure hybrid.

Common Sense Media
9 September 2007
  • Summary: Parents need to know that this game is extremely violent, gory and bloody. You play as an assassin trying to become the world's top professional killer. The over-the-top violence includes the ability to use the Wii remote to quite literally dismember enemies, slice them in half, behead or disembowel...
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Overall 8
7.5

Prince of Persia: Rival Swords

Game Over Online
8 September 2007
  • Excerpt: Prince of Persia is back, this time in the form of "Rival Swords" for the Nintendo Wii. This game is basically a straight port of "The Two Thrones" Gamecube game with a new control scheme implemented.
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Prince of Persia: Rival Swords

The Armchair Empire
11 May 2007
  • Conclusion: though there is still room for more measured and timed attacks. It’s a balancing act between the two and it’s in fine form here. Oddly enough this dichotomy is explored further in the Prince’s evil alter ego.
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Overall 7
6.5
Features 3
3.0
Gameplay 6
6.0
Graphics 7
7.0
Sound 5
4.5
Lifespan 5
5.0

Prince of Persia: Rival Swords

Gaming Target
9 May 2007
Overall 8
8.0

- Prince of Persia - Rival Swords

Evil Avatar
8 May 2007
  • Excerpt: For the Wii version of this game Ubisoft changed the subtitle from 'The Two Thrones' to the less alliterative, but still apt 'Rival Swords'. The title works well to describe the game, in which the very good lays side by side with some truly puzzling decisions and mediocre execution.
  • Pros: The exhilarating sense of freedom and agility, Some very interesting puzzles and boss battles, Stealth kills
  • Cons: Antiquated save system, You can't skip cut scenes, Sub par graphics
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Overall 7
7.4
Gameplay 8
8.0
Graphics 7
7.2
Sound 8
8.1
Longevity 6
6.4

Prince Of Persia Rival Swords

NowGamer
4 May 2007
Overall 8
7.5

Wii Review - 'Prince of Persia: Rival Swords'

WorthPlaying
23 April 2007
  • Summary: Taking advantage of the Wii remote and Nunchuck, in Prince of Persia: Rival Swords players will be able to clash swords with enemies, execute speed kills and perform the Prince's well-known acrobatic moves such as running on walls.
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