Reviews and Problems with Prince of Persia: Rival Swords
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No More Heroes
26 January 2011
Excerpt: Goichi “Suda 51″ Suda is kind of a weird guy. The Japanese producer, famous for […]
Pros: + Original gameplay separates it from anything currently available, + One of the best uses of the Wii controls available yet, + Hash and Slash gameplay pleasantly reminiscent of games like Final Fight and Battletoads
Cons: Can get repetitive, Side quests feel more like chores than missions
Conclusion: No More Heroes' music is quite good. While the main theme is reused for much of the game, it is not necessarily a bad thing. The catchy tune does its job quite well and gets the player into the mood of the action very fast. It is also a rather versatile melody as it fits the vast majority of the game a lot better than most of the rest of the musical score does. When you are not occupied with doing assassination missions, you will be treated to these other tunes.
Excerpt: Ubisoft's Prince of Persia Sands of Time is, for many, one of the greatest games of the last generation, and that proved to be a hard act to follow. Warrior Within performed better in the charts, but its focus on combat and a hard rock soundtrack didn't sit well with fans of the first game. Taking these criticisms on board, Ubisoft created The Two Thrones, which brought back much of the acrobatic goodness that made the original such a cult hit.
Conclusion: Prince of Persia : Rival Swords est un jeu vraiment complet qui ravira tous les amateurs d'action et de la série. Certes, si pour la nouveauté il faudra repasser, l'adaptation Wii lui confère un côté nettement plus dynamique. Secouer sa télécommande est un peu plus "sportif" que de presser de simples touches... Ajoutez à ceci une action sans bornes, des niveaux qui défilent encore et encore... Vous serez tout simplement emporté par ce titre.
Pros: La facilité de prise en main, Les graphismes et la bande son qui vous plongent vraiment dans l'ambiance, La multitude des acrobaties, La variété des niveaux
Cons: Adaptation pure et simple des Deux Royaumes : les vrais fans de la série seront déçus par le manque de nouveautés
Summary: Parents need to know that this game is extremely violent, gory and bloody. You play as an assassin trying to become the world's top professional killer. The over-the-top violence includes the ability to use the Wii remote to quite literally dismember enemies, slice them in half, behead or disembowel them, and so on. Blood is everywhere as red becomes the prominent color in this game. It also contains many swear words and sexual innuendos.
Excerpt: Prince of Persia is back, this time in the form of "Rival Swords" for the Nintendo Wii. This game is basically a straight port of "The Two Thrones" Gamecube game with a new control scheme implemented. Though it does have a different feel thanks to the new controls, does it warrant the purchase of a new game? There really is no reason for a new name, other than the fact that Ubisoft is trying to add some flair to induce some more purchases.
Excerpt: 2005's Prince of Persia: Two Thrones finished up the last-generation Prince of Persia trilogy that seemed to spark some fire back into the action/adventure genre. Two Thrones benefited from better combat, better graphics, more creative platform and time-based puzzles, and a great use of the Prince’s newfound “Dark” side–but does the Wii-make of Prince of Persia: Two Thrones stand up so well two years later, at full price, with only a few mechanical changes?
Conclusion: though there is still room for more measured and timed attacks. It’s a balancing act between the two and it’s in fine form here. Oddly enough this dichotomy is explored further in the Prince’s evil alter ego. After an early plot point in the game, at scripted marks in the game the Prince turns into “Hyde” a being who can only be kept alive by collecting “sands of time.
Excerpt: For the Wii version of this game Ubisoft changed the subtitle from 'The Two Thrones' to the less alliterative, but still apt 'Rival Swords'. The title works well to describe the game, in which the very good lays side by side with some truly puzzling decisions and mediocre execution. But which side of the game wins out in the end? The awesome, or the questionable?
Pros: The exhilarating sense of freedom and agility, Some very interesting puzzles and boss battles, Stealth kills
Cons: Antiquated save system, You can't skip cut scenes, Sub par graphics