Reviews and Problems with Prince of Persia: Rival Swords
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No More Heroes
26 January 2011
Excerpt: Goichi “Suda 51″ Suda is kind of a weird guy. The Japanese producer, famous for […]
Pros: + Original gameplay separates it from anything currently available, + One of the best uses of the Wii controls available yet, + Hash and Slash gameplay pleasantly reminiscent of games like Final Fight and Battletoads
Cons: Can get repetitive, Side quests feel more like chores than missions
Conclusion: No More Heroes' music is quite good. While the main theme is reused for much of the game, it is not necessarily a bad thing. The catchy tune does its job quite well and gets the player into the mood of the action very fast. It is also a rather versatile melody as it fits the vast majority of the game a lot better than most of the rest of the musical score does. When you are not occupied with doing assassination missions, you will be treated to these other tunes.
Excerpt: Ubisoft's Prince of Persia Sands of Time is, for many, one of the greatest games of the last generation, and that proved to be a hard act to follow. Warrior Within performed better in the charts, but its focus on combat and a hard rock soundtrack didn't sit well with fans of the first game. Taking these criticisms on board, Ubisoft created The Two Thrones, which brought back much of the acrobatic goodness that made the original such a cult hit.
Summary: Parents need to know that this game is extremely violent, gory and bloody. You play as an assassin trying to become the world's top professional killer. The over-the-top violence includes the ability to use the Wii remote to quite literally dismember enemies, slice them in half, behead or disembowel them, and so on. Blood is everywhere as red becomes the prominent color in this game. It also contains many swear words and sexual innuendos.
Excerpt: Prince of Persia is back, this time in the form of "Rival Swords" for the Nintendo Wii. This game is basically a straight port of "The Two Thrones" Gamecube game with a new control scheme implemented. Though it does have a different feel thanks to the new controls, does it warrant the purchase of a new game? There really is no reason for a new name, other than the fact that Ubisoft is trying to add some flair to induce some more purchases.
Conclusion: though there is still room for more measured and timed attacks. It’s a balancing act between the two and it’s in fine form here. Oddly enough this dichotomy is explored further in the Prince’s evil alter ego. After an early plot point in the game, at scripted marks in the game the Prince turns into “Hyde” a being who can only be kept alive by collecting “sands of time.
Excerpt: For the Wii version of this game Ubisoft changed the subtitle from 'The Two Thrones' to the less alliterative, but still apt 'Rival Swords'. The title works well to describe the game, in which the very good lays side by side with some truly puzzling decisions and mediocre execution. But which side of the game wins out in the end? The awesome, or the questionable?
Pros: The exhilarating sense of freedom and agility, Some very interesting puzzles and boss battles, Stealth kills
Cons: Antiquated save system, You can't skip cut scenes, Sub par graphics
Summary: Taking advantage of the Wii remote and Nunchuck, in Prince of Persia: Rival Swords players will be able to clash swords with enemies, execute speed kills and perform the Prince's well-known acrobatic moves such as running on walls.