Excerpt: There are two major camps in video games that immediately get the attention of gamers. Those camps are ninjas, and pirates. Can you guess which one Pirates Plundarrr falls under? I think most everyone can figure it out. Pirates Plundarrr is a Final Fight kind of game, which means you have have a character and fight hordes of bad guys. Occasionally a boss comes along, and the player has to be more strategic.
Cartoony, but relentless violence amid co-op teamwork.
Common Sense Media
12 March 2011
Summary: Parents need to know that while the violence in Pirates Plundarrr is over-the-top cartoony, there is quite a lot of it. The entire game revolves around fighting. However, it is designed for cooperative play and will force kids to learn to work together.
Summary: Pirates Plundarrr is a very entertaining beat-em-up game that focuses on four hilarious pirates and their quest to get back the treasure they are owed. The premise isn’t exceedingly highbrow, but the game is about fun over flash. The graphics are all very sharp and wonderfully animated. The sound doesn’t dazzle with pirate voices, but the sound effects and music are all good.
Excerpt: Pirates Plundarrr is basically a pirate version of Castle Crashers. Straight and simple, that’s what it is, but it isn’t bad. You and up to 3 buddies can go through pirate themed stages, attacking pirates, skeletons, and a variety of other enemies, on a quest for treasure and revenge. There is a nice selection of characters to choose from in the beginning, but in the end they ultimate all can play however you want to.
Excerpt: Every once in a while you need a game that's nothing more than a game. No real story, no real depth. Sometimes a game can just be running across a level kicking the crap out of things and collecting stuff like coins, weapons or outfits. And if you're looking for a game such as this, then Majesco's Pirates Plund-arrr could be right up your alley.
Excerpt: Looking at Pirates Plund-arr from a distance, it appears to be full of good ideas. It's a game made in the style of The Behemoth's Castle Crashers, a title that never made its way to the Wii. This, when mixed with the budget price of $29.99, made it instantly an appealing product. Promises of hectic, four-player battles, a lengthy campaign, and some silly, pirate-y adventures made it appear to be the perfect title for Wii owners itching for some beat-em-up action.
Summary: The side-scrolling beat’m’up genre was at one time a favorite genre of gamers. Unfortunately the mid-90s transition into polygonal gaming did not bode well for beat’m’ups as they became free from simple horizontal movement and, essentially, the genre as a whole melted into the already-crowded action genre.