Conclusion: New Play Control! Pikmin (and soon-to-be-released Pikmin 2) seems to be Nintendo's way of introducing the series to its new legion of Wii owners before the inevitable unveiling of Pikmin 3. For those folks who've already experienced the game, perhaps there isn't enough here to warrant a purchase.
Summary: Pikmin is an inventive life simulation and action-strategy title that pushes the limits of the imagination, offering fast-paced "thinking" action while teaching players the importance of caring for and nurturing creatures to create a symbiotic relationship.
Excerpt: In 2001, Pikmin was a fantastic launch title for Nintendo's GameCube, a real-time strategy game with accessible controls and stunning graphics. A fresh, new IP, it was a flag bearer for Nintendo's efforts to meld genres and reinvigorate their brand post-N64.
Pros: the only game you ever learned to love was Pikmin, test, test
Excerpt: Fun for all ages. While there's nothing new to speak of, fans of the GameCube version may enjoy a revisit; however those who missed Pikmin the first time around will get the most bang for their buck.
Pros: The Wii remote and nunchuck are extremely well suited to the new play control system; gotta love the price.
Cons: The time constraint system is still there, discouraging a leisurely exploration of each level and limiting the game’s replay value; the pikmin often behave more like lemmings, with no regard for their safety.
Excerpt: We should probably make it clear from the beginning that the vast majority of this review is going to be aimed at those who didn't play Pikmin the first time around. For those of you who did play it, as you'd expect, there isn't much different between this and the GameCube original other than the...
Excerpt: Pikmin was one of the best and most loved games to grace Nintendo’s Gamecube and you now have the opportunity to enjoy it on your Wii. You should be made aware that it is very much the original game.