Summary: Addictive. The sense of urgency it creates as you explore the towers keeps your attention to the bottom left corner of the screen, and the puzzles are very well designed. Occasionally the controls feel a little bit unresponsive, but the experience is awesome.
Summary: It was very good that this game was brought to america. Its an fun game, with not so good graphics but a great story. The different towers give different challenges, sometimes gets a bit repetitive though. If you like RPG's and adventure games this game will give you both.
Summary: I greatly enjoyed this action-adventure. The use of the chain to move around creates spaces that are almost non-Euclidean. Each dungeon is different and the puzzles are clever. The boss design is a particular strength: most of the bosses were unlike anything I'd seen in a previous game.
Summary: Ascend! Pandora’s Tower should have released in North America sooner. It came out in Japan in 2011. Europe and Australia got it last year. It’s the type of game that could have carried the Wii during those dull months Nintendo allowed the console to suffer from.
Summary: I love this game, but it had one problem. The North American version of this game has a freezing glitch when trying to enter towers 11 and 12 of this game (by the way, there is a work-around to this glitch).